Age | Commit message (Collapse) | Author |
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Report correct geometry and update geometry when needed
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Allow dynarec speedhacks to be applied on-the-fly
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Add core options for some advance settings and dynarec speed hacks
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- advance options > Disable XA Decoding, Disable CD Audio
- dynarec speedhacks > Disable SMC checks, Assume GTE regs unneeded, Disable GTE Flags
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Fix CHD build for windows
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Allow building without CHD, disable CHD for 3DS
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- all platforms compiles with CHD support.
- compile with HAVE_CHD=0 for no chd support.
- CHD fails building for 3DS, not sure its even fast enough for the device. I tried asking in discord channel but haven't got reply. Disabling it till someone familiar with 3ds can fix it.
http://p.0bl.net/123458
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cc -DGIT_VERSION=\"" 4b7520c"\" -D__WIN32__ -DNO_DYLIB -D_FILE_OFFSET_BITS=64 -Wall -Iinclude -ffast-math -O2 -DNDEBUG -Ideps/zlib -Ideps/libchdr -Ideps/crypto -Ideps/flac-1.3.2/include -Ideps/flac-1.3.2/src/libFLAC/include -Ideps/flac-1.3.2/src/libFLAC/include -Ideps/lzma-16.04/C -D'PACKAGE_VERSION="1.3.2"' -DFLAC__HAS_OGG=0 -DFLAC__NO_DLL -DHAVE_LROUND -DHAVE_STDINT_H -DHAVE_STDLIB_H -DFLAC__NO_DLL -D_7ZIP_ST -DFRONTEND_SUPPORTS_RGB565 -DHAVE_LIBRETRO -DNO_FRONTEND -c -o deps/flac-1.3.2/src/libFLAC/bitmath.o deps/flac-1.3.2/src/libFLAC/bitmath.c
In file included from deps/flac-1.3.2/src/libFLAC/include/private/bitmath.h:39,
from deps/flac-1.3.2/src/libFLAC/bitmath.c:37:
deps/flac-1.3.2/include/share/compat.h:57:16: error: conflicting types for 'fseeko64'
#define fseeko fseeko64
^~~~~~~~
In file included from deps/flac-1.3.2/include/share/win_utf8_io.h:37,
from deps/flac-1.3.2/include/share/compat.h:150,
from deps/flac-1.3.2/src/libFLAC/include/private/bitmath.h:39,
from deps/flac-1.3.2/src/libFLAC/bitmath.c:37:
D:/msys64/mingw64/x86_64-w64-mingw32/include/stdio.h:628:7: note: previous declaration of 'fseeko64' was here
int fseeko64(FILE* stream, _off64_t offset, int whence);
^~~~~~~~
D:/msys64/mingw64/x86_64-w64-mingw32/include/stdio.h:632:12: error: conflicting types for 'ftello64'
_off64_t ftello64(FILE * stream);
^~~~~~~~
In file included from deps/flac-1.3.2/src/libFLAC/include/private/bitmath.h:39,
from deps/flac-1.3.2/src/libFLAC/bitmath.c:37:
deps/flac-1.3.2/include/share/compat.h:58:16: note: previous declaration of 'ftello64' was here
#define ftello ftello64
^~~~~~~~
make: *** [Makefile:332: deps/flac-1.3.2/src/libFLAC/bitmath.o] Error 1
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Add CHD support for Android
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- and buildfix
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fix track information when loading CHDs.
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* Committer: Wes Smith <wraith@smithmedia.wraithbox.com>
On branch master
Your branch is up to date with 'origin/master'.
Changes to be committed:
modified: Makefile.libretro
Added v8a35 to Makefile
* modified makefile with libretro changes
* New makefile format from libretro
* Updated with PSClassic Make again
* Updated PSC config
* Fix compile flags
Re-add optimizations, -mtune
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add CHD support.
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* Committer: Wes Smith <wraith@smithmedia.wraithbox.com>
On branch master
Your branch is up to date with 'origin/master'.
Changes to be committed:
modified: Makefile.libretro
Added v8a35 to Makefile
* modified makefile with libretro changes
* New makefile format from libretro
* Updated with PSClassic Make again
* Updated PSC config
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add option to display internal FPS
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Backport check for Thumb instructions from configure script
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The recompiler can't handle Thumb instructions, so they must be disabled.
This is accomplished via the `-marm` flag being set for different platforms.
However, when using `platform=unix` and manually configuring the build,
the check for Thumb instructions is not done in `Makefile.libretro`.
Therefore, when building with a compiler that defaults to Thumb instructions
(e.g. ODROID-XU4), the build can fail with this error:
libpcsxcore/new_dynarec/backends/psx/pcsxmem.c:18:2: error:
#error the dynarec is incompatible with Thumb functions,
libpcsxcore/new_dynarec/backends/psx/pcsxmem.c:19:2: error:
#error please add -marm to compile flags
To address this, we simply backport the define check from the configure script
for when we build with `ARCH=arm`. This change doesn't affect the buildbot.
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Backport large file support from configure script and improve makefile
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Large file support is not enabled in `Makefile.libretro`, therefore when loading
large PBP files you might get "Value too large" errors in some 32-bits systems
such as the Raspberry Pi. For example:
Could't open 'Final Fantasy VIII (USA).pbp' for reading: Value too large
for defined data type
Error opening CD-ROM plugin!
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* Made DEBUG and WANT_ZLIB variables configurable from make parameters
* Removed duplicate block of code near the end of the Makefile
* Matched formatting style with the rest of the Makefile
* Changed spaces to tabs for consistency with the rest of the Makefile
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Sync upstream commits lost during recent PR squash
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Revert "Fix input not working in some games"
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Fix missing embedded zlib, remove unneeded zlib files
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* gte: backport fix for RTPS/RTPT
Fix glitched drawing of road surface in 'Burning Road'..
behavior now matches Mednafen. This also preserves the fix by Shalma
from prior commit f916013 for missing elements in 'Legacy of Kain:
Soul Reaver' (missing green plasma balls in first level).
- backported fix from pcsx4all
https://github.com/dmitrysmagin/pcsx4all/pull/41/commits/a6ff7d29d615bdb26b491f4e1e2a9f4608a8d643
- fixes R4 - Ridge Racer Type 4 lighting issue
* gte: change return to s64 for BOUNDS_
fix https://github.com/notaz/pcsx_rearmed/issues/129
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Fix input not working in some games
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gte: backport fix for RTPS/RTPT
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gte: change return to s64 for BOUNDS_
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Fix bootlogo showing only during reset when enabled
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fix https://github.com/notaz/pcsx_rearmed/issues/129
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Fix glitched drawing of road surface in 'Burning Road'..
behavior now matches Mednafen. This also preserves the fix by Shalma
from prior commit f916013 for missing elements in 'Legacy of Kain:
Soul Reaver' (missing green plasma balls in first level).
- backported fix from pcsx4all
https://github.com/dmitrysmagin/pcsx4all/pull/41/commits/a6ff7d29d615bdb26b491f4e1e2a9f4608a8d643
- fixes R4 - Ridge Racer Type 4 lighting issue
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(BuildFix) Do not leave HAVE_NEON unset in armv platform check
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* Default to `HAVE_NEON=0` until the `platform` is checked for `neon`
* Fixes build with `platform=armv` alone (no NEON requested) in a NEON
device where the autodetection using `$(CC) -E -dD` will enable it
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GPU unai update
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it keeps breaking 3DS compilation on the buildbot.
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