Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
texture placement issues in Chrono Cross otherwise with the new GPU
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
saves a lot of address space
|
|
|
|
|
|
|
|
|
|
|
|
|
|
use gpu_neon emu code for everything
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
it can't work directly on the list because modifies it
|
|
|
|
fixes C-12 (needs at least 5 sectors), let's see what this breaks..
|
|
saves close to 1MB, should help Wiz a bit
|
|
|
|
|
|
|
|
ex_regs must be updated as they are saved and sent to GPU
on frameskip
|
|
overannoyed by 'input: bad key' messages
|
|
|
|
|
|
otherwise would need multiple calls to psxRcntUpdate() to get
overflow irq, but currently psxRcntUpdate() is only called once.
|
|
|
|
|
|
|
|
we do it in core now
|
|
this removes need to update each gpu plugin when this stuff is changed
|
|
..that works with vram and display list dumps to produce output
|
|
|
|
preloading a couple of cachelines ahead seems to give best results,
close to 30% speedup.
|
|
|