Age | Commit message (Collapse) | Author |
|
pandora won't be affected because it uses VFP anyway,
and pollux prefers the table for some reason.
Also send the divider to it's own .c file for future reuse.
|
|
|
|
it just keeps getting in my way when trying to run this elsewhere.
|
|
|
|
|
|
should give them proper frame limiter, frameskip and also
lightgun support, maybe.
|
|
a bit basic but works
|
|
|
|
still disable it in some cases (instead of fixing) to avoid
drifting from upstream projects too much.
|
|
|
|
|
|
all that int16/int32 casting is messing it up I guess.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
also enable frameskip by default, it makes the experience a bit
better on most games.
|
|
|
|
not making use of extra .znx data or eboot TOCs yet.
|
|
|
|
|
|
|
|
also correct a statement in readme.
|
|
|
|
|
|
based on pcsx4all code.
|
|
|
|
some random refactoring too.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
..only works with external plugins
|