Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-08-03 | frontend/pollux: wiz: move tables to upper memory to free some RAM | notaz | |
2012-08-02 | release r15 | notaz | |
2012-07-31 | allow multiple sound drivers to be compiled | notaz | |
2012-07-30 | support sdl audio | notaz | |
2012-07-30 | select builtin gpu plugin on configure | notaz | |
2012-07-29 | frontend: initial libretro support | notaz | |
..and some refactoring | |||
2012-05-27 | automatically build plugins | notaz | |
2012-04-29 | fix some build issues and warnings | notaz | |
2012-04-29 | frontend: generic: preliminary SDL support | notaz | |
2012-04-29 | frontend: clean up some hacks | notaz | |
2012-04-22 | rename vout_fb to vout_pl | notaz | |
that code outputs through plugin_lib, which is not necessary fb. | |||
2012-04-22 | bring in configure build system | notaz | |
not using autotools, trying to do something similar like qemu instead. | |||
2012-04-18 | support emulated RAM mapped at offset | notaz | |
Thanks to CatalystG for some initial code and testing. | |||
2012-03-05 | plugin build hack | notaz | |
otherwise builtin version compiled without -fPIC is linked to .so, which causes problems. | |||
2012-03-04 | release r14 | notaz | |
2012-01-21 | gpu-gles: add gpulib code | notaz | |
2012-01-19 | refactor gpu plugins and Makefiles | notaz | |
name common gpu code gpulib, reduce amount of copy-paste in plugin Makefiles | |||
2012-01-08 | frontend: oshide->xenv refactoring | notaz | |
change merged from pandora's SDL project | |||
2011-12-21 | gpu_neon: integrate Exophase's rasterizer | notaz | |
2011-12-11 | update release packaging | notaz | |
use gpu_neon emu code for everything | |||
2011-12-07 | switch default gpu to gpu_neon | notaz | |
2011-10-30 | frontend: input driver and volume control for Wiz | notaz | |
2011-10-30 | update build for OABI | notaz | |
2011-10-30 | spu: add asm mixing code for ARMv5 too | notaz | |
2011-10-30 | frontend: add touchscreen-as-buttons input code | notaz | |
intended for Caanoo/Wiz | |||
2011-10-30 | frontend/pollux: add scaling | notaz | |
16bpp only for now. | |||
2011-10-30 | inline/parametrize rootcounter reads | notaz | |
makes rcnt1 hack impossible though, overclock PSX instead | |||
2011-10-10 | add caanoo frontend files, move pandora files | notaz | |
2011-10-10 | drc: remove some old inline memhandlers | notaz | |
generic code handles it better now. | |||
2011-10-08 | try to support more compilers | notaz | |
2011-09-27 | gte: split arm code for pollux, generate flagless handlers | notaz | |
flagless are unused but will be used later, at least I hope so. | |||
2011-09-25 | gte: switch divider back to table | notaz | |
pandora won't be affected because it uses VFP anyway, and pollux prefers the table for some reason. Also send the divider to it's own .c file for future reuse. | |||
2011-09-25 | add pollux/caanoo port, refactor things | notaz | |
2011-09-23 | get rid of hard libbz2 dependency | notaz | |
it just keeps getting in my way when trying to run this elsewhere. | |||
2011-09-23 | support armv5 build | notaz | |
2011-08-13 | release r9 | notaz | |
2011-08-13 | frontend: refactor plugin_lib for maemo | notaz | |
should give them proper frame limiter, frameskip and also lightgun support, maybe. | |||
2011-08-13 | add guncon support | notaz | |
a bit basic but works | |||
2011-08-01 | spu: split out mixing, use NEON for that on ARM | notaz | |
2011-06-07 | enable Wall warnings by default | notaz | |
still disable it in some cases (instead of fixing) to avoid drifting from upstream projects too much. | |||
2011-03-22 | release r8 | notaz | |
2011-03-14 | frontend: add screenshot functionality | notaz | |
2011-03-02 | dfxvideo: turn off strict-aliasing (causes problems) | notaz | |
all that int16/int32 casting is messing it up I guess. | |||
2011-03-01 | frontend: move skin and darken the background | notaz | |
2011-03-01 | spu: compact chan structure a bit | notaz | |
2011-02-22 | gte: starting some NEON code | notaz | |
2011-02-17 | drc: some PCSX-specific const addr io handlers | notaz | |
2011-02-12 | main.c: load savestate after prepare | notaz | |
2011-02-11 | use analog handling from dfinput | notaz | |
2011-02-10 | frontend: support analog controller using nubs; some refactoring | notaz | |
also enable frameskip by default, it makes the experience a bit better on most games. |