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2012-04-29frontend: generic: preliminary SDL supportnotaz
2012-04-29frontend: clean up some hacksnotaz
2012-04-22rename vout_fb to vout_plnotaz
that code outputs through plugin_lib, which is not necessary fb.
2012-04-22bring in configure build systemnotaz
not using autotools, trying to do something similar like qemu instead.
2012-04-18support emulated RAM mapped at offsetnotaz
Thanks to CatalystG for some initial code and testing.
2012-03-05plugin build hacknotaz
otherwise builtin version compiled without -fPIC is linked to .so, which causes problems.
2012-03-04release r14notaz
2012-01-21gpu-gles: add gpulib codenotaz
2012-01-19refactor gpu plugins and Makefilesnotaz
name common gpu code gpulib, reduce amount of copy-paste in plugin Makefiles
2012-01-08frontend: oshide->xenv refactoringnotaz
change merged from pandora's SDL project
2011-12-21gpu_neon: integrate Exophase's rasterizernotaz
2011-12-11update release packagingnotaz
use gpu_neon emu code for everything
2011-12-07switch default gpu to gpu_neonnotaz
2011-10-30frontend: input driver and volume control for Wiznotaz
2011-10-30update build for OABInotaz
2011-10-30spu: add asm mixing code for ARMv5 toonotaz
2011-10-30frontend: add touchscreen-as-buttons input codenotaz
intended for Caanoo/Wiz
2011-10-30frontend/pollux: add scalingnotaz
16bpp only for now.
2011-10-30inline/parametrize rootcounter readsnotaz
makes rcnt1 hack impossible though, overclock PSX instead
2011-10-10add caanoo frontend files, move pandora filesnotaz
2011-10-10drc: remove some old inline memhandlersnotaz
generic code handles it better now.
2011-10-08try to support more compilersnotaz
2011-09-27gte: split arm code for pollux, generate flagless handlersnotaz
flagless are unused but will be used later, at least I hope so.
2011-09-25gte: switch divider back to tablenotaz
pandora won't be affected because it uses VFP anyway, and pollux prefers the table for some reason. Also send the divider to it's own .c file for future reuse.
2011-09-25add pollux/caanoo port, refactor thingsnotaz
2011-09-23get rid of hard libbz2 dependencynotaz
it just keeps getting in my way when trying to run this elsewhere.
2011-09-23support armv5 buildnotaz
2011-08-13release r9notaz
2011-08-13frontend: refactor plugin_lib for maemonotaz
should give them proper frame limiter, frameskip and also lightgun support, maybe.
2011-08-13add guncon supportnotaz
a bit basic but works
2011-08-01spu: split out mixing, use NEON for that on ARMnotaz
2011-06-07enable Wall warnings by defaultnotaz
still disable it in some cases (instead of fixing) to avoid drifting from upstream projects too much.
2011-03-22release r8notaz
2011-03-14frontend: add screenshot functionalitynotaz
2011-03-02dfxvideo: turn off strict-aliasing (causes problems)notaz
all that int16/int32 casting is messing it up I guess.
2011-03-01frontend: move skin and darken the backgroundnotaz
2011-03-01spu: compact chan structure a bitnotaz
2011-02-22gte: starting some NEON codenotaz
2011-02-17drc: some PCSX-specific const addr io handlersnotaz
2011-02-12main.c: load savestate after preparenotaz
2011-02-11use analog handling from dfinputnotaz
2011-02-10frontend: support analog controller using nubs; some refactoringnotaz
also enable frameskip by default, it makes the experience a bit better on most games.
2011-02-03maemo: clean up and integratenotaz
2011-01-31cdrcimg: support .bz/.znx/eboot formatsnotaz
not making use of extra .znx data or eboot TOCs yet.
2011-01-29spu: cleanup build a bitnotaz
2011-01-16drc: remove funcs from assert()s to allow NDEBUG buildnotaz
2011-01-16some quick input code for PC buildnotaz
2011-01-07allow some build customizationnotaz
also correct a statement in readme.
2011-01-05release r3notaz
2011-01-03frontend cleanupnotaz