Age | Commit message (Collapse) | Author |
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generic code handles it better now.
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flagless are unused but will be used later, at least I hope so.
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pandora won't be affected because it uses VFP anyway,
and pollux prefers the table for some reason.
Also send the divider to it's own .c file for future reuse.
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it just keeps getting in my way when trying to run this elsewhere.
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should give them proper frame limiter, frameskip and also
lightgun support, maybe.
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a bit basic but works
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still disable it in some cases (instead of fixing) to avoid
drifting from upstream projects too much.
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all that int16/int32 casting is messing it up I guess.
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also enable frameskip by default, it makes the experience a bit
better on most games.
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not making use of extra .znx data or eboot TOCs yet.
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also correct a statement in readme.
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based on pcsx4all code.
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some random refactoring too.
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