Age | Commit message (Collapse) | Author |
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This reverts commit dfcd7153048c2f6d479dfcd328ee2c0e1e0784ed.
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svcCreateThread doesn't fully set up thread vars, which causes
svcBreaks / crashes when calling certain functions -- reentrant ones,
for example. threadCreate, etc. are higher-level functions that do all
the correct setup and cleanup.
Since we're treating the thread structure as opaque, calling it an
int_32t seems OK.
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When creating a thread, pcsx was scheduling threads on core 1, which
is the system core. This is usually prevented by the system. Instead,
it should schedule threads on the default core, as suggested by
3dbrew: https://www.3dbrew.org/wiki/Multi-threading
> Games usually create threads using -2.
In the future, we may be able to schedule threads on core 2 on New 3DS
only, if we find it gives better performance.
This was preventing the CDDA thread from starting, which was
preventing CD Audio from playing.
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the frontend instead.
- dynamically allocate the recompiler cache, this will allow using the
recompiler even when the .bss section is relocated far from the .text
section (for example when using the hombrew loader).
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