Age | Commit message (Collapse) | Author | |
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2019-10-02 | 3DS: Schedule threads on the default core | Justin Weiss | |
When creating a thread, pcsx was scheduling threads on core 1, which is the system core. This is usually prevented by the system. Instead, it should schedule threads on the default core, as suggested by 3dbrew: https://www.3dbrew.org/wiki/Multi-threading > Games usually create threads using -2. In the future, we may be able to schedule threads on core 2 on New 3DS only, if we find it gives better performance. This was preventing the CDDA thread from starting, which was preventing CD Audio from playing. | |||
2017-04-03 | Fix running on CTR: dyncache mmap doesn't specify MAP_FIXED anymore | Yuxuan Shui | |
2016-01-16 | (3DS) - remove provileged services enabling code, it should be done by | aliaspider | |
the frontend instead. - dynamically allocate the recompiler cache, this will allow using the recompiler even when the .bss section is relocated far from the .text section (for example when using the hombrew loader). | |||
2015-10-01 | nit | aliaspider | |
2015-10-01 | (CTR/3DS) add a warning message when mprotect is called without the | aliaspider | |
needed svc access. | |||
2015-10-01 | (ctr/3ds) fix 3dsx build. | aliaspider | |
2015-09-23 | (ctr/3ds) add zconf.h too | aliaspider | |
2015-09-23 | (ctr/3ds) add zlib.h | aliaspider | |
2015-09-23 | cleanup. | aliaspider | |
2015-09-23 | (ctr/3ds) add target. | aliaspider | |