Age | Commit message (Collapse) | Author |
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Expose already existing hacks that allow to run games that have timing
issues.
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should give better experience after savestate load
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Conflicts:
frontend/libretro.c
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- use more compatible clock setting on non-ARM
- drop redundant SET_PERFORMANCE_LEVEL (check_system_specs() does it later)
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- no sample counting needed now
- add a callback check
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Conflicts:
frontend/libretro.c
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The indentation style should be at least consistent
inside a single function.
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Conflicts:
frontend/libretro.c
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not implemented
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Software filter (None/Scale2x/Eagle2x)
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plugins no longer depend on it
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cheats untested
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