Age | Commit message (Collapse) | Author |
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github issue #68
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the frontend instead.
- dynamically allocate the recompiler cache, this will allow using the
recompiler even when the .bss section is relocated far from the .text
section (for example when using the hombrew loader).
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- use linearAlloc for vout_buf.
- use svcFlushProcessDataCache to flush only the required range,
invalidating icache doesn't seem to be required.
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Expose already existing hacks that allow to run games that have timing
issues.
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should give better experience after savestate load
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Conflicts:
frontend/libretro.c
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- use more compatible clock setting on non-ARM
- drop redundant SET_PERFORMANCE_LEVEL (check_system_specs() does it later)
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- no sample counting needed now
- add a callback check
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Conflicts:
frontend/libretro.c
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The indentation style should be at least consistent
inside a single function.
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Conflicts:
frontend/libretro.c
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not implemented
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Software filter (None/Scale2x/Eagle2x)
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