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2021-03-22Adds per-game config when loading a game from argsneonloop
Per-game config can only be loaded after the CD image is loaded, which has to happen after plugins are initialized, which has to happen after the config is loaded. This change loads the global config first, and tries to load per-game config after the CD is loaded. This may not work 100% of the time, but works better than it does right now.
2020-08-04Add header guardsnegativeExponent
2014-12-25frontend: scanline efect and memcard savingnotaz
2014-12-25frontend: add 2x scaling optionnotaz
2012-12-23frontend: switch to libpicofe sdl codenotaz
2012-11-18frontend: initial sdl overlay implementationnotaz
2012-11-05switch over to libpicofenotaz
- libretro should not be affected by this, all others need to do 'git submodule init && git submodule update' from now on. - pandora should get gamma control support
2012-11-02move blit to core, allow filtering while blittingnotaz
also adds libpicofe to pull filters from, and filter related UI stuff
2012-08-16frontend: move layer size codenotaz
also fix broken layer height limiting
2012-07-09frontend: move some leftover pandora parts out of common codenotaz
2012-02-28frontend: add an option to disable scaling (Caanoo)notaz
some minor menu tuning too
2011-10-30frontend: input driver and volume control for Wiznotaz
2011-09-25add pollux/caanoo port, refactor thingsnotaz
2011-08-13add guncon supportnotaz
a bit basic but works
2011-07-30frontend: add chan display option, for fun mostlynotaz
2011-01-16rewrite frame limiternotaz
the peops one is sometimes sleeping when not needed.
2011-01-02add a way for GPU plugin to get layer confignotaz
2010-12-25menu: add most optionsnotaz
2010-12-14menu: implement savestates and scaling cfgnotaz