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path: root/frontend/plugin.c
AgeCommit message (Collapse)Author
2012-01-03bring GPUvBlank backnotaz
to be used for interlace emulation
2011-12-05remove gpu vblank callbacksnotaz
we do it in core now
2011-10-30pcnt: measure gte toonotaz
2011-10-08spu/cdda: sync cdda to spu playbacknotaz
this will probably make cdrom/vsync timing desync situation worse (those were never in sync anyway) but fix some cdda related sound stuttering. Those magic values are used trying to preserve other SPU plugin compatibility.
2011-09-27psxcounters: avoid update on each hsyncnotaz
no useful work is done on hsync, no reason to interrupt the recompiler that often, set up events as needed.
2011-08-13add guncon supportnotaz
a bit basic but works
2011-08-01frontnd: pcnt: enable counters to avoid using ext toolsnotaz
2011-07-08dfxvideo: decouple from main emunotaz
2011-04-05plugins: expand GPUvBlank to pass hcounter pointernotaz
2011-03-01dfxvideo: use bit31 handling from pcsxr-svnnotaz
2011-02-10frontend: support analog controller using nubs; some refactoringnotaz
also enable frameskip by default, it makes the experience a bit better on most games.
2011-01-03frontend cleanupnotaz
2011-01-02add a way for GPU plugin to get layer confignotaz
2010-12-27properly implement pad handlingnotaz
fixes one pad controlling both players and player2 controls.
2010-12-16add basic .Z supportnotaz
2010-12-14fix x86 build, minor refactoringnotaz
2010-12-14add OMAP layer, also preliminary menu, hud and input supportnotaz
2010-12-14make PCNT stuff optionalnotaz
2010-11-21some drc integration worknotaz
2010-11-19basic profilingnotaz
2010-11-18build plugins innotaz