Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-11-06 | enabled scph-1110 analog joystick in the menu | Sakitoshi | |
analog pad tyoe now corresponds to the spch-1110 analog joystick or spch-1150 in flightstick mode. the new pad type dualshock was added that corresponds to the old analog pad type spch-1200. | |||
2016-12-22 | Do some light multitap cleanup | Andrew | |
After seeing the regressions from multitap I took a quick look at the code, and there's quite a bit of cleanup needed. This fixes the initial really obvious stuff, a useless copy and a duplicate in_keystate that can cause compilation issues, along with bringing styling closer to the pcsx standard so it's a bit more readable. The multitap changeset also seems to have been done with an editor that mangled line endings, I'll address that in a followup commit. | |||
2016-06-18 | suppress hack for crazy value on read port 2 | alexis-puska | |
pass pad index in pad datas structure. | |||
2016-05-13 | Style nits | cbransden | |
2016-05-13 | Defensive code to avoid SEGFAULT | dankcushions | |
2016-05-13 | second implementation of multitap | alexis-puska | |
add game/core option to enabled or disabled multitap. Test with micro machine V3 and 5 devices, 2 multitap enabled, all device react good i can’t test the 6 7 8 select player but i can select 8 gamer. The 2 multitap works fine. i detect a bug, when we change the game pad type to analog, the library crash, see it next time | |||
2016-05-13 | Added multitap core option & style nits | cbransden | |
2016-05-13 | Initial multitap support | alexis-puska | |
2015-11-16 | initial neGcon controller support | phaseIV | |
2015-04-22 | Poll analog inputs of pad2 when it's an analog pad. | Jasper van der Neut - Stulen | |
2015-01-03 | mingw build fixes | notaz | |
2014-12-20 | spu: rework synchronization | notaz | |
2014-12-20 | spu: add a schedule callback | notaz | |
2012-12-02 | mave plugin and core shared includes to single location | notaz | |
2012-01-03 | bring GPUvBlank back | notaz | |
to be used for interlace emulation | |||
2011-12-05 | remove gpu vblank callbacks | notaz | |
we do it in core now | |||
2011-10-30 | pcnt: measure gte too | notaz | |
2011-10-08 | spu/cdda: sync cdda to spu playback | notaz | |
this will probably make cdrom/vsync timing desync situation worse (those were never in sync anyway) but fix some cdda related sound stuttering. Those magic values are used trying to preserve other SPU plugin compatibility. | |||
2011-09-27 | psxcounters: avoid update on each hsync | notaz | |
no useful work is done on hsync, no reason to interrupt the recompiler that often, set up events as needed. | |||
2011-08-13 | add guncon support | notaz | |
a bit basic but works | |||
2011-08-01 | frontnd: pcnt: enable counters to avoid using ext tools | notaz | |
2011-07-08 | dfxvideo: decouple from main emu | notaz | |
2011-04-05 | plugins: expand GPUvBlank to pass hcounter pointer | notaz | |
2011-03-01 | dfxvideo: use bit31 handling from pcsxr-svn | notaz | |
2011-02-10 | frontend: support analog controller using nubs; some refactoring | notaz | |
also enable frameskip by default, it makes the experience a bit better on most games. | |||
2011-01-03 | frontend cleanup | notaz | |
2011-01-02 | add a way for GPU plugin to get layer config | notaz | |
2010-12-27 | properly implement pad handling | notaz | |
fixes one pad controlling both players and player2 controls. | |||
2010-12-16 | add basic .Z support | notaz | |
2010-12-14 | fix x86 build, minor refactoring | notaz | |
2010-12-14 | add OMAP layer, also preliminary menu, hud and input support | notaz | |
2010-12-14 | make PCNT stuff optional | notaz | |
2010-11-21 | some drc integration work | notaz | |
2010-11-19 | basic profiling | notaz | |
2010-11-18 | build plugins in | notaz | |