Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-01-03 | bring GPUvBlank back | notaz | |
to be used for interlace emulation | |||
2011-12-05 | remove gpu vblank callbacks | notaz | |
we do it in core now | |||
2011-10-30 | pcnt: measure gte too | notaz | |
2011-10-08 | spu/cdda: sync cdda to spu playback | notaz | |
this will probably make cdrom/vsync timing desync situation worse (those were never in sync anyway) but fix some cdda related sound stuttering. Those magic values are used trying to preserve other SPU plugin compatibility. | |||
2011-09-27 | psxcounters: avoid update on each hsync | notaz | |
no useful work is done on hsync, no reason to interrupt the recompiler that often, set up events as needed. | |||
2011-08-13 | add guncon support | notaz | |
a bit basic but works | |||
2011-08-01 | frontnd: pcnt: enable counters to avoid using ext tools | notaz | |
2011-07-08 | dfxvideo: decouple from main emu | notaz | |
2011-04-05 | plugins: expand GPUvBlank to pass hcounter pointer | notaz | |
2011-03-01 | dfxvideo: use bit31 handling from pcsxr-svn | notaz | |
2011-02-10 | frontend: support analog controller using nubs; some refactoring | notaz | |
also enable frameskip by default, it makes the experience a bit better on most games. | |||
2011-01-03 | frontend cleanup | notaz | |
2011-01-02 | add a way for GPU plugin to get layer config | notaz | |
2010-12-27 | properly implement pad handling | notaz | |
fixes one pad controlling both players and player2 controls. | |||
2010-12-16 | add basic .Z support | notaz | |
2010-12-14 | fix x86 build, minor refactoring | notaz | |
2010-12-14 | add OMAP layer, also preliminary menu, hud and input support | notaz | |
2010-12-14 | make PCNT stuff optional | notaz | |
2010-11-21 | some drc integration work | notaz | |
2010-11-19 | basic profiling | notaz | |
2010-11-18 | build plugins in | notaz | |