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2013-02-18frontend: maemo: some refactoringnotaz
2013-02-17Maemo ehancementPaolo Iommarini
-Added command line options -Added pause on incoming call -Added change disc
2013-02-08move cspace back to frontendnotaz
plugins no longer depend on it
2013-02-05frontend: do all bpp handling in plugin_libnotaz
2013-01-31frontend: change how exit is donenotaz
will no longer be done from recompiler callback that could cause still used data to be freed
2013-01-05frontend: don't update during resetnotaz
otherwise update thread may collect input events that really belong to UI. Another hack :(
2013-01-05frontend: add layer height limitnotaz
otherwise some platforms may end up trying to set resolutions with low height and fail
2012-12-02mave plugin and core shared includes to single locationnotaz
2012-11-28clean up mmap hacksnotaz
still messy but perhaps beter
2012-11-28frontend: remove res checknotaz
it's already done at the upper level, and this was wrong anyway because plat_gvideo_set_mode can change vout_w and vout_h
2012-11-28frontend: update caanoo portnotaz
2012-11-18frontend: overlay improvementsnotaz
work directly on psx vram
2012-11-18fix gun handling in enhancement modenotaz
2012-11-11frontend: move text drawing to libpicofenotaz
+ some minor fixes
2012-11-10frontend: change nub_adjust rangesnotaz
2012-11-10frontend: improve pandora nub to PSX analog mappingnotaz
2012-11-05drop some unused codenotaz
2012-11-05switch over to libpicofenotaz
- libretro should not be affected by this, all others need to do 'git submodule init && git submodule update' from now on. - pandora should get gamma control support
2012-11-02frontend: make text bg darknotaz
2012-11-02move blit to core, allow filtering while blittingnotaz
also adds libpicofe to pull filters from, and filter related UI stuff
2012-10-12use plat_mmap for RAM toonotaz
2012-10-12start mmap'ing vram, with hugetlb if possiblenotaz
2012-08-16frontend: move layer size codenotaz
also fix broken layer height limiting
2012-08-01frontend: track output and psx sizes separatelynotaz
output layer and psx resolutions don't have to match, like it is on Caanoo.
2012-07-19gpulib: clear fb when display is blankednotaz
2012-07-09frontend: move some leftover pandora parts out of common codenotaz
2012-04-29frontend: clean up some hacksnotaz
2012-01-21frontend: export fps stats to pluginsnotaz
2011-12-11frontend: make analogs configurablenotaz
2011-12-10add vibration support for Caanoonotaz
2011-12-06export frame count to gpu toonotaz
2011-12-05remove gpu vblank callbacksnotaz
we do it in core now
2011-10-30frontend: fix screenshot functionality for polluxnotaz
2011-10-30frontend: add touchscreen-as-buttons input codenotaz
intended for Caanoo/Wiz
2011-10-08recompilation-caused frameskip workaroundnotaz
2011-10-02yet more random armv5 tweaksnotaz
2011-09-27frontend: few more pollux/caanoo tweaksnotaz
2011-09-25add pollux/caanoo port, refactor thingsnotaz
2011-09-23frontend: fix a couple of annoyanciesnotaz
2011-09-21spu: get rid of pCurr -1, pass right chans to silent handlernotaz
pCurr -1 would work weird with savestates and could screw things up in general..
2011-09-19frontend: fix frame limiter issuenotaz
sleeping too much sometims causes unwanted stuttering..
2011-08-13frontend: split 4:3 scaling optionsnotaz
one for integer scaling, another for aspect scaling.
2011-08-13frontend: refactor plugin_lib for maemonotaz
should give them proper frame limiter, frameskip and also lightgun support, maybe.
2011-08-13add guncon supportnotaz
a bit basic but works
2011-07-30frontend: add chan display option, for fun mostlynotaz
2011-07-08dfxvideo: decouple from main emunotaz
2011-06-06frontend: support some emu actions in x11 buildnotaz
2011-03-21try to align timing with LCD refreshnotaz
2011-03-14frontend: add screenshot functionalitynotaz
2011-02-10frontend: tune frameskip a bit morenotaz
also init analog vars as centered (in case they are never updated)