Age | Commit message (Collapse) | Author |
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also adds libpicofe to pull filters from, and filter related UI stuff
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also fix broken layer height limiting
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output layer and psx resolutions don't have to match,
like it is on Caanoo.
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we do it in core now
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intended for Caanoo/Wiz
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pCurr -1 would work weird with savestates and could screw things up in
general..
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sleeping too much sometims causes unwanted stuttering..
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one for integer scaling, another for aspect scaling.
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should give them proper frame limiter, frameskip and also
lightgun support, maybe.
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a bit basic but works
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also init analog vars as centered (in case they are never updated)
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also enable frameskip by default, it makes the experience a bit
better on most games.
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the peops one is sometimes sleeping when not needed.
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only partially works but oh well
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flip is not called when emulation gets stuck, making
impossible to return to menu.
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