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path: root/frontend/plugin_lib.c
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2012-11-02frontend: make text bg darknotaz
2012-11-02move blit to core, allow filtering while blittingnotaz
also adds libpicofe to pull filters from, and filter related UI stuff
2012-10-12use plat_mmap for RAM toonotaz
2012-10-12start mmap'ing vram, with hugetlb if possiblenotaz
2012-08-16frontend: move layer size codenotaz
also fix broken layer height limiting
2012-08-01frontend: track output and psx sizes separatelynotaz
output layer and psx resolutions don't have to match, like it is on Caanoo.
2012-07-19gpulib: clear fb when display is blankednotaz
2012-07-09frontend: move some leftover pandora parts out of common codenotaz
2012-04-29frontend: clean up some hacksnotaz
2012-01-21frontend: export fps stats to pluginsnotaz
2011-12-11frontend: make analogs configurablenotaz
2011-12-10add vibration support for Caanoonotaz
2011-12-06export frame count to gpu toonotaz
2011-12-05remove gpu vblank callbacksnotaz
we do it in core now
2011-10-30frontend: fix screenshot functionality for polluxnotaz
2011-10-30frontend: add touchscreen-as-buttons input codenotaz
intended for Caanoo/Wiz
2011-10-08recompilation-caused frameskip workaroundnotaz
2011-10-02yet more random armv5 tweaksnotaz
2011-09-27frontend: few more pollux/caanoo tweaksnotaz
2011-09-25add pollux/caanoo port, refactor thingsnotaz
2011-09-23frontend: fix a couple of annoyanciesnotaz
2011-09-21spu: get rid of pCurr -1, pass right chans to silent handlernotaz
pCurr -1 would work weird with savestates and could screw things up in general..
2011-09-19frontend: fix frame limiter issuenotaz
sleeping too much sometims causes unwanted stuttering..
2011-08-13frontend: split 4:3 scaling optionsnotaz
one for integer scaling, another for aspect scaling.
2011-08-13frontend: refactor plugin_lib for maemonotaz
should give them proper frame limiter, frameskip and also lightgun support, maybe.
2011-08-13add guncon supportnotaz
a bit basic but works
2011-07-30frontend: add chan display option, for fun mostlynotaz
2011-07-08dfxvideo: decouple from main emunotaz
2011-06-06frontend: support some emu actions in x11 buildnotaz
2011-03-21try to align timing with LCD refreshnotaz
2011-03-14frontend: add screenshot functionalitynotaz
2011-02-10frontend: tune frameskip a bit morenotaz
also init analog vars as centered (in case they are never updated)
2011-02-10frontend: support ingame actions (state load and such)notaz
2011-02-10frontend: support analog controller using nubs; some refactoringnotaz
also enable frameskip by default, it makes the experience a bit better on most games.
2011-02-09frontend: redo frame skip/limiter yet againnotaz
2011-02-04menu: don't override region, fix P.E.Op.S. frameskipnotaz
2011-01-24add watchdog thread to detect lockupsnotaz
2011-01-24some frontend adjustmentsnotaz
2011-01-16rewrite frame limiternotaz
the peops one is sometimes sleeping when not needed.
2011-01-16bugfixnotaz
2011-01-16some quick input code for PC buildnotaz
2011-01-04try to ensure fbdev buffer is validnotaz
2011-01-03gpu_unai: basic frameskipnotaz
only partially works but oh well
2011-01-02plugin_lib: export more functionsnotaz
2011-01-02add a way for GPU plugin to get layer confignotaz
2010-12-28move layer control to plugin/plugin_libnotaz
2010-12-25menu: add most optionsnotaz
2010-12-16update inputs on vsyncnotaz
flip is not called when emulation gets stuck, making impossible to return to menu.
2010-12-14menu: implement savestates and scaling cfgnotaz
2010-12-14refactor OSD code and PCNT stuffnotaz