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2016-07-29libretro: Refactor reading controller typeAdrien Plazas
Refactor the way the controller type variables are read as we were doing 8 times almost exactly the same thing. This makes the code more readable and maintainable.
2016-06-18suppress hack for crazy value on read port 2alexis-puska
pass pad index in pad datas structure.
2016-05-13Style nitscbransden
2016-05-13Defensive code to avoid SEGFAULTdankcushions
2016-05-13comment debugging printfalexis-puska
2016-05-13fix analog valuealexis-puska
fix analog value
2016-05-13Init in_type fullycbransden
2016-05-13second implementation of multitapalexis-puska
add game/core option to enabled or disabled multitap. Test with micro machine V3 and 5 devices, 2 multitap enabled, all device react good i can’t test the 6 7 8 select player but i can select 8 gamer. The 2 multitap works fine. i detect a bug, when we change the game pad type to analog, the library crash, see it next time
2016-05-13Added multitap core option & style nitscbransden
2016-05-13Initial multitap supportalexis-puska
2016-04-22Merge branch 'master' of https://github.com/notaz/pcsx_rearmed into notaz-masterdankcushions
2016-04-01don't use __ARM_ARCH_7A__notaz
github issue #68
2016-03-02Merge https://github.com/notaz/pcsx_rearmedtwinaphex
2016-03-01Fix undefined compile errorChristopher Bransden
2016-01-16(3DS) - remove provileged services enabling code, it should be done byaliaspider
the frontend instead. - dynamically allocate the recompiler cache, this will allow using the recompiler even when the .bss section is relocated far from the .text section (for example when using the hombrew loader).
2016-01-07menu: fix input config for device names ending with spacenotaz
reported by KP142EH12 and perhaps somebody else I forgot also take the opportunity to update libpicofe
2015-11-17fixed compile error and player2 supportphaseIV
2015-11-17fix for buttons I and II valuesphaseIV
2015-11-16initial neGcon controller supportphaseIV
2015-10-03(CTR/3DS) some performance tweaks:aliaspider
- use linearAlloc for vout_buf. - use svcFlushProcessDataCache to flush only the required range, invalidating icache doesn't seem to be required.
2015-10-01nitaliaspider
2015-10-01(CTR/3DS) add a warning message when mprotect is called without thealiaspider
needed svc access.
2015-10-01(ctr/3ds) fix 3dsx build.aliaspider
2015-09-29(vita) build fix (cont).aliaspider
add missing files
2015-09-29(vita) build fix.aliaspider
2015-09-23(ctr/3ds) add zconf.h tooaliaspider
2015-09-23(ctr/3ds) add zlib.haliaspider
2015-09-23cleanup.aliaspider
2015-09-23(ctr/3ds) add target.aliaspider
2015-05-19Expose 2 game hacks to allow play PE2, VH1/2 & Inuyashanetux79
Expose already existing hacks that allow to run games that have timing issues.
2015-04-22Poll analog inputs of pad2 when it's an analog pad.Jasper van der Neut - Stulen
2015-03-25psxmem: fix error handlingnotaz
also bump libpicofe for mmap fix
2015-02-06libretro: always use fixed samples per framenotaz
2015-02-05release r22notaz
2015-02-03frontend: fix minor glitches on video mode changesnotaz
2015-02-03frontend: update libpicofenotaz
2015-01-14frontend: pandora: work around r20a vs r21 versioningnotaz
otherwise PNDManager doesn't want to update..
2015-01-13release r21notaz
2015-01-13frontend: tune scanline implementation a bitnotaz
2015-01-13frontend: show C64x optionnotaz
2015-01-04spu: threaded implementationnotaz
unlike original P.E.Op.S. implementation, the goal here is to carefully avoid any side effects caused by having the thread enabled
2015-01-03mingw build fixesnotaz
2014-12-25release r20notaz
2014-12-25frontend: savestate autoload supportnotaz
2014-12-25frontend: fix broken croppingnotaz
2014-12-25frontend: scanline efect and memcard savingnotaz
2014-12-25cspace_neon: don't trash callee-save registersnotaz
2014-12-25frontend: add 2x scaling optionnotaz
2014-12-24menu: file browser fixesnotaz
2014-12-23drc: implement block addr list savingnotaz
should give better experience after savestate load