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2013-01-28ange how no memcards are specifiednotaz
empty string now just means "don't save/load"
2013-01-28frontend: logging updatesnotaz
go to logcat on Android
2013-01-28frontend: path handling fixnotaz
2013-01-13frontend: save gamma toonotaz
2013-01-06frontend: minor menu refactoringnotaz
2013-01-06frontend: get rid of _FILE_OFFSET_BITSnotaz
pandora's zlib is too old to handle off_t with that define
2013-01-06fully reinit drc on changenotaz
2013-01-06frontend: filter more unneeded files in browsernotaz
2013-01-05frontend: don't update during resetnotaz
otherwise update thread may collect input events that really belong to UI. Another hack :(
2013-01-05frontend: add layer height limitnotaz
otherwise some platforms may end up trying to set resolutions with low height and fail
2013-01-03ignore case for cwcheatnotaz
headers can have mixed case, which doesn't match common cheat files?
2013-01-03frontend: remove unneeded hack optionsnotaz
2012-12-23bump libpicofe for r-pi gl codenotaz
2012-12-23frontend: switch to libpicofe sdl codenotaz
2012-12-17libretro: support savestates and cheatsnotaz
cheats untested
2012-12-16libretro: check for CAN_DUPE, as suggested by ToadKingnotaz
2012-12-11libretro: handle bordersnotaz
2012-12-11libretro: set cycle_multipliernotaz
2012-12-10Merge branch 'libretro'notaz
Conflicts: frontend/libretro.c
2012-12-10libretro: minor cleanupsnotaz
2012-12-10libretro: only pass fb to video_cb when it's updatednotaz
2012-12-10libretro: initialize blank memory cardToad King
2012-12-10libretro: Move flip screen counter increment back to end of flip screen callbacktwinaphex
2012-12-10libretro: call video_cb on every frametwinaphex
We need to do video_cb in retro_run every frame instead of just once every time the video callback is called - otherwise we will get very bad/skippy framerates. Performance is much improved now in nearly all games.
2012-12-10libretro: make RGB565 support into compile-time optiontwinaphex
all libretro frontends should support this no matter what
2012-12-10libretro: use SRAM saving routines for memory card.Toad King
force only one memory card for libretro
2012-12-09pipe error messages through single functionnotaz
for easier redirection to file, logcat or whatever
2012-12-02mave plugin and core shared includes to single locationnotaz
2012-11-28frontend: pollux: use sections for memorynotaz
2012-11-28clean up mmap hacksnotaz
still messy but perhaps beter
2012-11-28frontend: remove res checknotaz
it's already done at the upper level, and this was wrong anyway because plat_gvideo_set_mode can change vout_w and vout_h
2012-11-28frontend: update caanoo portnotaz
2012-11-24frontend: allow sstates without cd imgnotaz
2012-11-19frontend: pcnt: support arm11notaz
2012-11-19frontend: sdl: autodisable overlay if not acceleratednotaz
just tried it on r-pi, it's just way too slow
2012-11-18frontend: pcnt: use gettimeofdaynotaz
better than nothing
2012-11-18frontend: overlay improvementsnotaz
work directly on psx vram
2012-11-18frontend: initial sdl overlay implementationnotaz
2012-11-18fix gun handling in enhancement modenotaz
2012-11-13fix some random corner casesnotaz
2012-11-11frontend: add toggle FPS optionnotaz
2012-11-11frontend: move text drawing to libpicofenotaz
+ some minor fixes
2012-11-10release r16notaz
2012-11-10frontend: avoid loading msg when not needednotaz
2012-11-10frontend: change nub_adjust rangesnotaz
2012-11-10frontend: improve pandora nub to PSX analog mappingnotaz
2012-11-06frontend: make platform menu customizations more explicitnotaz
2012-11-06frontend: add fast forward supportnotaz
2012-11-05drop some unused codenotaz
2012-11-05switch over to libpicofenotaz
- libretro should not be affected by this, all others need to do 'git submodule init && git submodule update' from now on. - pandora should get gamma control support