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2016-05-13Style nitscbransden
2016-05-13second implementation of multitapalexis-puska
add game/core option to enabled or disabled multitap. Test with micro machine V3 and 5 devices, 2 multitap enabled, all device react good i can’t test the 6 7 8 select player but i can select 8 gamer. The 2 multitap works fine. i detect a bug, when we change the game pad type to analog, the library crash, see it next time
2016-04-01use __ARM_ARCHnotaz
2015-02-14arm_features.h Add ARM architectures 8A and 6Mgizmo98
Just copied macros from gcc source code: https://github.com/gcc-mirror/gcc/blob/113a5d9f83975b703ec06a1d2baa30604d322cf1/libatomic/config/arm/arm-config.h#L54
2015-01-31Add __ARM_ARCH_7S__ architecturegizmo98
See http://sourceforge.net/p/predef/wiki/Architectures/ Apple A6 is an __ARM__ARCH_7S__ architecture.
2014-12-20fix up other platforms after rumble changenotaz
2014-12-20libretro: Add rumble supportksv1986
Conflicts: frontend/libretro.c
2013-04-02drc: handle more calling conventionsnotaz
2013-04-01still adjusting asm for better as compatibility..notaz
2013-03-25asm: use a macro for functionsnotaz
2012-12-02rm x86 and ppc dynarec remainsnotaz
that code is broken and unmaintained in this fork, which now relies on new_dynarec instead. It's better to merge Ari64's new_dynarec x86 code if x86 support is desired.
2012-12-02improve ARM feature detectionnotaz
2012-12-02mave plugin and core shared includes to single locationnotaz
2010-11-17remove stuff we won't neednotaz
this makes the source tree more pleasant to work with.
2010-11-16pcsxr-1.9.92PCSX* teams