Age | Commit message (Collapse) | Author |
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Allow to set no controller to a port.
This will be used in the next commit to allow auto detecting whether
multitaps are plugged.
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Add dualshock request/response to declare Analog pad correctly and
retrieved the vibration information.
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pass pad index in pad datas structure.
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add game/core option to enabled or disabled multitap.
Test with micro machine V3 and 5 devices, 2 multitap enabled, all
device react good i can’t test the 6 7 8 select player but i can select
8 gamer. The 2 multitap works fine.
i detect a bug, when we change the game pad type to analog, the library
crash, see it next time
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Just copied macros from gcc source code:
https://github.com/gcc-mirror/gcc/blob/113a5d9f83975b703ec06a1d2baa30604d322cf1/libatomic/config/arm/arm-config.h#L54
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See http://sourceforge.net/p/predef/wiki/Architectures/
Apple A6 is an __ARM__ARCH_7S__ architecture.
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Conflicts:
frontend/libretro.c
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that code is broken and unmaintained in this fork, which now relies on
new_dynarec instead. It's better to merge Ari64's new_dynarec x86 code
if x86 support is desired.
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this makes the source tree more pleasant to work with.
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