Age | Commit message (Collapse) | Author |
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fixes C-12 (needs at least 5 sectors), let's see what this breaks..
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based on pcsrx code.
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http://www.gp32x.com/board/index.php?/topic/57973-pcsx-rearmed/page__view__findpost__p__952591
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An idea from Shalma.
Verified on real thing with DMA2.
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Some really nasty timing issues, I guess can only be resolved for good
when general timing is good and BIAS is gone.
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almost certainly wrong but hopefully better.
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cdriso code handles this now
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but only when command is being processed
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This is based on PCSX-Reloaded (as usual) but done a bit different,
loaded as .sub file instead of as ppf patch.
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This solves FF7 slowdowns and keeps games that need this delay working.
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shalma keeps adding and removing it, I think it does more harm then good
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shalma:
- bios - no cd - fix hangs (diskerror)
- fix cdlplay resume
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some differences from PCSX-Reloaded version
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not sure why it's needed, new code caused problems here
but not in pcsxr-svn.
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most changes pulled are shalma's work
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otherwise glitches happen if certain games are ran in a row.
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pcsxr-svn commit:
Author: weimingzhi
Date: Sat Aug 7 23:52:44 2010 +0000
refactored the interrupt scheduling code a bit to make it a little
more readable than using those "magic" numbers.
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