Age | Commit message (Collapse) | Author |
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* gte: backport fix for RTPS/RTPT
Fix glitched drawing of road surface in 'Burning Road'..
behavior now matches Mednafen. This also preserves the fix by Shalma
from prior commit f916013 for missing elements in 'Legacy of Kain:
Soul Reaver' (missing green plasma balls in first level).
- backported fix from pcsx4all
https://github.com/dmitrysmagin/pcsx4all/pull/41/commits/a6ff7d29d615bdb26b491f4e1e2a9f4608a8d643
- fixes R4 - Ridge Racer Type 4 lighting issue
* gte: change return to s64 for BOUNDS_
fix https://github.com/notaz/pcsx_rearmed/issues/129
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at least the ones from C source, it looks like there could be more.
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also add some missing ones
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checking for overflow where it can't occur is a waste of time,
get rid of that code.
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no more need to load psxRegs in each function and all registers are
reachable by ldrh/strh.
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just copy-paste existing code and use _nf handlers from previous patch.
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flagless are unused but will be used later, at least I hope so.
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pandora won't be affected because it uses VFP anyway,
and pollux prefers the table for some reason.
Also send the divider to it's own .c file for future reuse.
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fixes missing elements in Soul Reaver and Spyro.
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shalma:
Lego Racers - gte.c
- fix mfc2 r30 (and r29)
- fixes main menu loading
Motor Toon Grand Prix 2 - gte.c
- repair mtc2 - r7,r29
- fixes disappearing objects
Valkyrie Profile - gte.c
- use edgbla value of limH $1000
- fixes world map loading
- seems to work, unverified value
Tales of Destiny 2 - gte.c
- repair SQR - IR output
- fixes underwater lighting
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that large table was slow, probably because of dcache trashing.
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