Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-02-05 | dma: some timing hacks | notaz | |
untested | |||
2012-12-17 | make non-zlib save compression possible | notaz | |
2012-11-05 | sort out 32/64bit savestate compat issues | notaz | |
2011-07-08 | dma: don't generate irqs after aborted DMA | notaz | |
An idea from Shalma. Verified on real thing with DMA2. | |||
2010-12-23 | init some forgotten stuff | notaz | |
otherwise glitches happen if certain games are ran in a row. | |||
2010-12-23 | update mdec code to pcsxr-svn Nov 26 | notaz | |
lots of patches from shalma and gschwnd. | |||
2010-12-22 | core: update to newer interrupt code, seems to affect timings too | notaz | |
pcsxr-svn commit: Author: weimingzhi Date: Sat Aug 7 23:52:44 2010 +0000 refactored the interrupt scheduling code a bit to make it a little more readable than using those "magic" numbers. | |||
2010-11-16 | pcsxr-1.9.92 | PCSX* teams | |