Age | Commit message (Collapse) | Author |
|
|
|
|
|
This one is from previous batch, applying so that the
next patch applies.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
..as noticed by Ari64.
|
|
|
|
|
|
|
|
useful when comparing things
|
|
..when compiling trash
|
|
|
|
|
|
|
|
place the code together with other PCSX hacks.
|
|
the memhandlers always check RAM locations, even when something
writes to the mirrors.
|
|
also makes using_tlb constant so that the compiler can remove leftover
TLB code.
|
|
also fix leftover moves, missed by last cleanup commit.
|
|
most likely only BIOS can be reused anyway, no need to stress
invalidation code needlessly (even if it does it all well).
|
|
.. as done by some other PSX emus
|
|
but don't merge RAM_OFFSET stuff, I don't want to mess with this yet
|
|
|
|
also adjust memhandlers to do inv checks as recompiler no longer does
them for unknown writes.
|
|
|
|
|
|
also get rid of unneeded moves in load_assemble
|
|
|
|
|
|
perhaps until someone implements this in recompiler
used by Tomb Raider 2 at least
|
|
|
|
also restore asserts for rjump and ujump cases.
|
|
|
|
|
|
..when compiling trash
|
|
|
|
|
|
|
|
|
|
This reverts commit ca7c944853bbb689040c530655e2da231c40db5b
in favour of fix by Ari64 himself.
|
|
|
|
as hlide explained it's ok as long as we do DS first.
|
|
some games are doing that.
|
|
it was not handling reloads/resets well.
|