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2016-09-30drc: fix a mistake from w^x changenotaz
Fixes: d148d265
2016-09-21drc: some vita and 3ds supportnotaz
not tested, mostly just guesswork
2016-09-21drc: avoid MAP_FIXEDnotaz
it's almost never a good idea, it will override some other mapping and make things crash
2016-09-19drc: try to support w^x platforms like iOSnotaz
untested...
2016-09-19drc: remove unnecessary cache flushingnotaz
should already be flushed or not matter at this point
2016-09-18drc: enable and fix warningsnotaz
these were kept for compat with Ari64's code, which is removed, see previous commit messages
2016-09-18drc: mark things staticnotaz
2016-09-18drc: strip eol blanksnotaz
Because people send patches while using editors that strip blanks and the patch becomes a mess.
2016-09-18drc: drop less obvious dead codenotaz
2016-09-18drc: drop heaps of dead codenotaz
I've kept it around to keep the code similar to Ari64's version, so that it would be easier to merge back his fixes. However Mupen64plus has long reformatted the code and it kind of went different direction anyway, so there is no point to keep all this code now.
2014-12-25drc: more timing hacksnotaz
b6e87b2bc096 broke R-Type sound, try to recover.. also check PE2
2014-12-23drc: implement block addr list savingnotaz
should give better experience after savestate load
2014-12-23drc: replace unused reg32 with new reg_sv_flagsnotaz
2013-06-05drc: add a test to catch broken platforms earlynotaz
2013-04-01libretro/ios: enable dynarec, update target namesnotaz
2013-04-01drc: use print wrapper to output errorsnotaz
..for platforms without working printf
2013-03-25Add missing ifdef, move QNX RAM mapping closer to othersCatalystG
2013-03-25Add support for PlayBook/BB10 with libretroCatalystG
2013-03-17drc: timing hacksnotaz
run tiny loops faster, no store penalty
2012-04-29frontend: some menu adjustmentsnotaz
2012-04-18drc: inv: fix ram ofset and mirror handlingnotaz
2012-04-18support emulated RAM mapped at offsetnotaz
Thanks to CatalystG for some initial code and testing.
2012-01-14drc: allow translation cache in data segmentnotaz
useful for Android
2012-01-07drc: do basic current block modification detectionnotaz
const writes only..
2011-12-11drc: fix bad gte unneeded reg assumptionnotaz
2011-12-08drc: move constmap out of regstatnotaz
saves close to 1MB, should help Wiz a bit
2011-11-01drc/gte: decode MVMVA data depsnotaz
2011-10-30drc: fix cycle multiplier codenotaz
rounding wrong way is enough to cause nasty timing problems
2011-10-30drc: some debug code improvementsnotaz
2011-10-30drc: always use physical block addressesnotaz
there is no reason to use virtual addressing, things can't be remapped on PSX as there is no MMU anyway. Fixes somewhat related invalidation bug along the way.
2011-10-30drc: detect dead gte reads toonotaz
2011-10-30drc: add some hack optionsnotaz
intended for caanoo/Wiz, some users want to trade glitches for performance boost.
2011-10-30drc: try to avoid full constant reloadnotaz
derive from existing ones if possible
2011-10-30drc: avoid invcode checks on close addessesnotaz
yes this makes it possible to miss something, but I hope it's not going to happen and will deal with it if it does.
2011-10-30drc: do MVMVA decoding; parametrize handlersnotaz
2011-10-30drc: finish GTE reg liveness analysisnotaz
2011-10-10drc: check for interrupts after RFEnotaz
this missing check wasn't causing too many problems because of events on every hsync, which are gone now.
2011-10-10new ability to adjust psx cpu clocknotaz
2011-10-10get rid of old memhandlersnotaz
2011-10-10drc: implement memory access speculationnotaz
try to guess RAM mirror we are going to hit
2011-10-08drc: implement shiftimm constant propagationnotaz
it's rare, but it happens.
2011-10-08recompilation-caused frameskip workaroundnotaz
2011-10-08try to support more compilersnotaz
2011-10-08rewrite memhandlers (write)notaz
2011-10-02yet more random armv5 tweaksnotaz
2011-09-27drc: do gte flag liveness detectionnotaz
just copy-paste existing code and use _nf handlers from previous patch.
2011-09-25drc: fix PCSX HLE hack for armv5notaz
also adds some asserts I did during debugging this
2011-09-22drc: do modification check in smaller than page granularitynotaz
There are some games that keep writing in the same 4k page where the code resides (Alien Ressurection is one such example). I've noticed those accesses are usually to a small region, so keep range of addresses that has no code and has been recently accessed and check it when the writes come.
2011-09-20drc: make sure dyna_linker is really called from stubnotaz
in very rare cases add_link() would end up being called with jump to another block and not stub, which would later cause kill_pointer() to crash while cleaning jump_out. I'm guessing wrong pointer was being picked from jump_in by dyna_linker, failing to detect stale cache, and hoping this will fix it.
2011-09-19drc: load ra before SD only when needednotaz
there are far too many assumptions all over the place that it's not loaded early