Age | Commit message (Collapse) | Author |
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This one is from previous batch, applying so that the
next patch applies.
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causes problems in PCSX, so ifdefed out but left there to reduce drift
from Ari64's version.
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..as noticed by Ari64.
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useful when comparing things
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..when compiling trash
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place the code together with other PCSX hacks.
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also refactor things a bit (as usual)
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the memhandlers always check RAM locations, even when something
writes to the mirrors.
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also makes using_tlb constant so that the compiler can remove leftover
TLB code.
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also fix leftover moves, missed by last cleanup commit.
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also fixes pc build
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most likely only BIOS can be reused anyway, no need to stress
invalidation code needlessly (even if it does it all well).
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.. as done by some other PSX emus
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also don't recalculate cycles after reads - PCSX doesn't queue
any interrupts on reads.
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but don't merge RAM_OFFSET stuff, I don't want to mess with this yet
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also adjust memhandlers to do inv checks as recompiler no longer does
them for unknown writes.
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also get rid of unneeded moves in load_assemble
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Use Ari64's releases if you need x86 stuff.
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perhaps until someone implements this in recompiler
used by Tomb Raider 2 at least
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