Age | Commit message (Collapse) | Author |
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most likely only BIOS can be reused anyway, no need to stress
invalidation code needlessly (even if it does it all well).
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.. as done by some other PSX emus
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also don't recalculate cycles after reads - PCSX doesn't queue
any interrupts on reads.
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but don't merge RAM_OFFSET stuff, I don't want to mess with this yet
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also adjust memhandlers to do inv checks as recompiler no longer does
them for unknown writes.
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also get rid of unneeded moves in load_assemble
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Use Ari64's releases if you need x86 stuff.
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perhaps until someone implements this in recompiler
used by Tomb Raider 2 at least
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some differences from PCSX-Reloaded version
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also restore asserts for rjump and ujump cases.
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most changes pulled are shalma's work
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..when compiling trash
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This reverts commit ca7c944853bbb689040c530655e2da231c40db5b
in favour of fix by Ari64 himself.
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as hlide explained it's ok as long as we do DS first.
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also refactor MTC0 code a bit.
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some games are doing that.
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it was not handling reloads/resets well.
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Leaving BxxZALL unhadled, need a test as it's real easy
to mess it all up here.
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