Age | Commit message (Collapse) | Author |
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also get rid of unneeded moves in load_assemble
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Use Ari64's releases if you need x86 stuff.
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perhaps until someone implements this in recompiler
used by Tomb Raider 2 at least
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some differences from PCSX-Reloaded version
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also restore asserts for rjump and ujump cases.
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most changes pulled are shalma's work
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..when compiling trash
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This reverts commit ca7c944853bbb689040c530655e2da231c40db5b
in favour of fix by Ari64 himself.
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as hlide explained it's ok as long as we do DS first.
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also refactor MTC0 code a bit.
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some games are doing that.
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it was not handling reloads/resets well.
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Leaving BxxZALL unhadled, need a test as it's real easy
to mess it all up here.
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mostly authored by shalma, some by weimingzhi.
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lots of patches from shalma and gschwnd.
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pcsxr-svn commit:
Author: weimingzhi
Date: Sat Aug 7 23:52:44 2010 +0000
refactored the interrupt scheduling code a bit to make it a little
more readable than using those "magic" numbers.
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