Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
This reverts commit ca7c944853bbb689040c530655e2da231c40db5b
in favour of fix by Ari64 himself.
|
|
|
|
|
|
as hlide explained it's ok as long as we do DS first.
|
|
also refactor MTC0 code a bit.
|
|
|
|
some games are doing that.
|
|
it was not handling reloads/resets well.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Leaving BxxZALL unhadled, need a test as it's real easy
to mess it all up here.
|
|
|
|
|
|
|
|
|
|
mostly authored by shalma, some by weimingzhi.
|
|
lots of patches from shalma and gschwnd.
|
|
|
|
pcsxr-svn commit:
Author: weimingzhi
Date: Sat Aug 7 23:52:44 2010 +0000
refactored the interrupt scheduling code a bit to make it a little
more readable than using those "magic" numbers.
|
|
|
|
|
|
they are missing support code in PCSX anyway.
|
|
..or else we might get jump there, which causes it to abort.
Also remove assert that's hit occasionally.
|
|
|
|
..because some games like to use the mirrors
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|