Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-05-13 | Style nits | cbransden | |
2016-05-13 | Defensive code to avoid SEGFAULT | dankcushions | |
2016-05-13 | second implementation of multitap | alexis-puska | |
add game/core option to enabled or disabled multitap. Test with micro machine V3 and 5 devices, 2 multitap enabled, all device react good i can’t test the 6 7 8 select player but i can select 8 gamer. The 2 multitap works fine. i detect a bug, when we change the game pad type to analog, the library crash, see it next time | |||
2016-05-13 | Added multitap core option & style nits | cbransden | |
2016-05-13 | Initial multitap support | alexis-puska | |
2014-12-20 | spu: add a schedule callback | notaz | |
2012-11-24 | initial Android support | Toad King | |
2011-02-10 | add cd swap functionality | notaz | |
2010-11-16 | pcsxr-1.9.92 | PCSX* teams | |