Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-15 | comment some debugging printf. | alexis-puska | |
comment some debugging printf. | |||
2016-07-03 | pad index fix | alexis-puska | |
2016-07-03 | refactor some code + bug fix | alexis-puska | |
2016-07-02 | fix compilation error | alexis-puska | |
2016-07-02 | code refactor | alexis-puska | |
Code refactor to build the response of request 0x42 read the pad key state | |||
2016-07-02 | Add dual shop request/response | alexis-puska | |
Add dualshock request/response to declare Analog pad correctly and retrieved the vibration information. | |||
2016-06-18 | suppress hack for crazy value on read port 2 | alexis-puska | |
pass pad index in pad datas structure. | |||
2016-05-13 | Style nits | cbransden | |
2016-05-13 | Defensive code to avoid SEGFAULT | dankcushions | |
2016-05-13 | second implementation of multitap | alexis-puska | |
add game/core option to enabled or disabled multitap. Test with micro machine V3 and 5 devices, 2 multitap enabled, all device react good i can’t test the 6 7 8 select player but i can select 8 gamer. The 2 multitap works fine. i detect a bug, when we change the game pad type to analog, the library crash, see it next time | |||
2016-05-13 | Added multitap core option & style nits | cbransden | |
2016-05-13 | Initial multitap support | alexis-puska | |
2014-12-20 | spu: add a schedule callback | notaz | |
2012-11-24 | initial Android support | Toad King | |
2011-02-10 | add cd swap functionality | notaz | |
2010-11-16 | pcsxr-1.9.92 | PCSX* teams | |