Age | Commit message (Collapse) | Author |
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After seeing the regressions from multitap I took a quick look at the
code, and there's quite a bit of cleanup needed.
This fixes the initial really obvious stuff, a useless copy and a
duplicate in_keystate that can cause compilation issues, along with
bringing styling closer to the pcsx standard so it's a bit more readable.
The multitap changeset also seems to have been done with an editor that
mangled line endings, I'll address that in a followup commit.
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comment some debugging printf.
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Code refactor to build the response of request 0x42 read the pad key
state
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Add dualshock request/response to declare Analog pad correctly and
retrieved the vibration information.
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pass pad index in pad datas structure.
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add game/core option to enabled or disabled multitap.
Test with micro machine V3 and 5 devices, 2 multitap enabled, all
device react good i can’t test the 6 7 8 select player but i can select
8 gamer. The 2 multitap works fine.
i detect a bug, when we change the game pad type to analog, the library
crash, see it next time
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