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path: root/libpcsxcore/plugins.c
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2016-12-22Do some light multitap cleanupAndrew
After seeing the regressions from multitap I took a quick look at the code, and there's quite a bit of cleanup needed. This fixes the initial really obvious stuff, a useless copy and a duplicate in_keystate that can cause compilation issues, along with bringing styling closer to the pcsx standard so it's a bit more readable. The multitap changeset also seems to have been done with an editor that mangled line endings, I'll address that in a followup commit.
2016-07-15comment some debugging printf.alexis-puska
comment some debugging printf.
2016-07-03pad index fixalexis-puska
2016-07-03refactor some code + bug fixalexis-puska
2016-07-02fix compilation erroralexis-puska
2016-07-02code refactoralexis-puska
Code refactor to build the response of request 0x42 read the pad key state
2016-07-02Add dual shop request/responsealexis-puska
Add dualshock request/response to declare Analog pad correctly and retrieved the vibration information.
2016-06-18suppress hack for crazy value on read port 2alexis-puska
pass pad index in pad datas structure.
2016-05-13Style nitscbransden
2016-05-13Defensive code to avoid SEGFAULTdankcushions
2016-05-13second implementation of multitapalexis-puska
add game/core option to enabled or disabled multitap. Test with micro machine V3 and 5 devices, 2 multitap enabled, all device react good i can’t test the 6 7 8 select player but i can select 8 gamer. The 2 multitap works fine. i detect a bug, when we change the game pad type to analog, the library crash, see it next time
2016-05-13Added multitap core option & style nitscbransden
2016-05-13Initial multitap supportalexis-puska
2014-12-20spu: add a schedule callbacknotaz
2012-11-24initial Android supportToad King
2011-02-10add cd swap functionalitynotaz
2010-11-16pcsxr-1.9.92PCSX* teams