Age | Commit message (Collapse) | Author |
|
makes rcnt1 hack impossible though, overclock PSX instead
|
|
this may cause missed interrupts in very rare cases,
but performance penalty this makes is surely not worth it.
|
|
old value ~1.4 was weird anyway
|
|
no useful work is done on hsync, no reason to interrupt the recompiler
that often, set up events as needed.
|
|
R1 redefined..
|
|
http://www.gp32x.com/board/index.php?/topic/57973-pcsx-rearmed/page__view__findpost__p__952577
|
|
still disable it in some cases (instead of fixing) to avoid
drifting from upstream projects too much.
|
|
|
|
|
|
otherwise glitches happen if certain games are ran in a row.
|
|
|