Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-02-02 | spu: c64x: fix cache handling, enable l2 | notaz | |
2015-02-02 | spu: fix some thread safety issues | notaz | |
reverb and stuff | |||
2015-01-13 | spu: put reverb on the thread too | notaz | |
and more stuff to work struct | |||
2015-01-10 | spu: support multiple pending buffers | notaz | |
for threaded implementation | |||
2015-01-05 | spu: finish offload code to TI C64x DSP | notaz | |
rather disappointing result so far, though :( | |||
2015-01-04 | spu: start offload code to TI C64x DSP | notaz | |
2015-01-04 | spu: threaded implementation | notaz | |
unlike original P.E.Op.S. implementation, the goal here is to carefully avoid any side effects caused by having the thread enabled | |||
2015-01-03 | spu: get rid of bStop, clean up | notaz | |
2014-12-20 | spu: put globals into a structure | notaz | |
- also clean up some unused stuff - put spu config into it's own structure and header | |||
2014-12-20 | spu: rework synchronization | notaz | |
2012-11-24 | fix some more 32/64bit incompatibilities | notaz | |
2012-07-31 | spu: some cleanups | notaz | |
2012-07-15 | spu: handle cd decode buffers too | notaz | |
2012-07-15 | spu: add decode buffer and reverb read handling | notaz | |
2012-07-15 | spu: rework irq handling and loop reloading | notaz | |
irq might be too early, but this seems to be better than was before. Special thanks to Ryphecha for some ideas again. | |||
2012-07-09 | spu: get rid of iSPUIRQWait | notaz | |
there should be no reason to ever turn it off | |||
2012-07-09 | spu: get rid of iSpuAsyncWait hack | notaz | |
..and replace with some different dma detection hack | |||
2012-07-09 | spu: remove some hacks, to be reworked | notaz | |
get rid of always-iSpuAsyncWait and iSecureStart hacks. Also SoundGetBytesBuffered is lying, make that lie more obvious and remove some confusing pointless constants. | |||
2012-07-09 | spu: remove all threading code | notaz | |
it is broken for a while now, and I have no intention to fix it. | |||
2011-09-22 | spu: handle loop write vs loop flag race (bIgnoreLoop alternative) | notaz | |
it feels this should be better, but shouldn't write much here without testing really (Heart of Darkness). | |||
2011-09-22 | spu: clean up unneeded code | notaz | |
2011-09-22 | spu: use last written loop value when starting | notaz | |
Now that we play silent channels, at least Alien Ressurection wants this. I should really bring out my PSX and test this properly.. | |||
2011-09-21 | spu: get rid of pCurr -1, pass right chans to silent handler | notaz | |
pCurr -1 would work weird with savestates and could screw things up in general.. | |||
2011-08-01 | spu: some misc refactoring/cleanup | notaz | |
2011-07-30 | spu: some major reverb refactoring | notaz | |
some ideas lifted from SPU2-X (Pcsx2) | |||
2011-07-27 | spu: simplify irq and flag handling | notaz | |
shalma's recent work taken into account when working on this. NOT verified on read hardware. | |||
2011-03-01 | spu: drop unused mono code | notaz | |
also merge the mix buffers - the idea was to make use of neon there but I've decided againt it, it wouldn't improve things much according to profiling. | |||
2011-03-01 | spu: compact chan structure a bit | notaz | |
2010-11-16 | pcsxr-1.9.92 | PCSX* teams | |