Age | Commit message (Collapse) | Author |
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irq might be too early, but this seems to be better than was before.
Special thanks to Ryphecha for some ideas again.
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there should be no reason to ever turn it off
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..and replace with some different dma detection hack
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get rid of always-iSpuAsyncWait and iSecureStart hacks.
Also SoundGetBytesBuffered is lying, make that lie more obvious
and remove some confusing pointless constants.
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it is broken for a while now, and I have no intention to fix it.
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it feels this should be better, but shouldn't write much here without
testing really (Heart of Darkness).
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Now that we play silent channels, at least Alien Ressurection wants
this. I should really bring out my PSX and test this properly..
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pCurr -1 would work weird with savestates and could screw things up in
general..
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some ideas lifted from SPU2-X (Pcsx2)
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shalma's recent work taken into account when working on this.
NOT verified on read hardware.
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also merge the mix buffers - the idea was to make use of neon there but
I've decided againt it, it wouldn't improve things much according to
profiling.
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