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2012-01-03bring GPUvBlank backnotaz
to be used for interlace emulation
2012-01-02gpu_neon: fix x86 buildnotaz
2012-01-02gpu_neon: flush queues before reads toonotaz
also small refactoring to read function, might be more accurate (but surely wrong for width 1)
2012-01-01psx_gpu: improve fillsExophase
2012-01-01gpu_neon: start calculating cyclesnotaz
a bit rough (as usual) and list slots only, but better than nothing
2011-12-30gpu_neon: flush cmd buffer before blit toonotaz
2011-12-29psx_gpu: use mask bit for copiesnotaz
2011-12-29gpu_neon: flush queues on upper level toonotaz
2011-12-29psx_gpu: flush render buffer before move/cppy/fillExophase
2011-12-29psx_gpu: fix linesExophase
2011-12-24psx_gpu: bugfixExophase
2011-12-24psx_gpu: fix sprite sign extendExophase
2011-12-23psx_gpu: some argument checksExophase
2011-12-23psx_gpu: fix sprite coordinatesExophase
2011-12-23psx_gpu: texture cache fix2Exophase
2011-12-23psx_gpu: texture cache fix, updatesExophase
2011-12-23gpu_neon/psx_gpu: update texture_window_settingsnotaz
2011-12-23psx_gpu: fix divide by 0Exophase
2011-12-21gpu_neon/psx_gpu: fix bad masking/alignment faultnotaz
2011-12-21gpu_neon: integrate Exophase's rasterizernotaz
2011-12-21gpu_neon/psx_gpu: remove unused psx_gpu_altnotaz
saves a lot of address space
2011-12-21gpu_neon/psx_gpu: rename a definenotaz
2011-12-21gpu_neon/psx_gpu: use external vramnotaz
2011-12-20add NEON GPU rasterizerExophase
2011-12-20gpu_unai: add 4bpp asm sprite blitternotaz
2011-12-19gpu_neon: make use of unai's lineskip modenotaz
2011-12-19gpu_neon: fix test mode of unai renderernotaz
2011-12-11gpu_neon: update for armv5pollux buildnotaz
2011-12-11gpu_neon: tune frameskip further, allow >1notaz
2011-12-09gpu_neon: fix unai rasterizernotaz
it can't work directly on the list because modifies it
2011-12-09gpu_neon: propagate configs to rasterizersnotaz
2011-12-08gpu_neon: fix linkage for c++ code (una-i)notaz
2011-12-07gpu_neon: fix several frameskip issuesnotaz
2011-12-06gpu_neon: keep texture bits in syncnotaz
ex_regs must be updated as they are saved and sent to GPU on frameskip
2011-12-06export frame count to gpu toonotaz
2011-12-05remove gpu vblank callbacksnotaz
we do it in core now
2011-11-19gpu_neon: add a testnotaz
..that works with vram and display list dumps to produce output
2011-11-19gpu_neon: support unai as rendering backendnotaz
2011-10-30gpu_neon: fix fb wrappingnotaz
Tobal No.1 ...
2011-09-23support armv5 buildnotaz
2011-09-19add fixed frameskip optionnotaz
2011-08-13gpu_neon: handle 0xEx cmds while frameskipingnotaz
otherwise things go out of sync
2011-08-13gpu_neon: frameskip: skip blits until flippednotaz
2011-08-13gpu_neon: add peops as temp renderernotaz
2011-08-13gpu_neon: support caching renderers, update rearmed ifnotaz
2011-08-13gpu_neon: do list resubmit detectionnotaz
done it a while ago, late commit..
2011-08-13gpu_neon: gpu info reads, some bugfixesnotaz
2011-08-13gpu_neon: basic frameskip, change check, minor stuffnotaz
2011-08-13gpu_neon: partially support range regsnotaz
2011-08-13gpu_neon: vram fixes, list loop detectionnotaz