Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-11-18 | fix gun handling in enhancement mode | notaz | |
2012-11-13 | fix some random corner cases | notaz | |
2012-11-02 | move blit to core, allow filtering while blitting | notaz | |
also adds libpicofe to pull filters from, and filter related UI stuff | |||
2012-10-24 | gpu: move enhacement logic out of vout_pl | notaz | |
2012-10-24 | psx_gpu: select buffers differently | notaz | |
this handles weird drawing areas better | |||
2012-10-12 | various enhancement tweaks | notaz | |
2012-10-12 | psx_gpu: start handling vram loads/moves for enhancement | notaz | |
2012-10-12 | psx_gpu: switch to 1024 width again. | notaz | |
2012-10-12 | psx_gpu: switch enhancement to 2048 width | notaz | |
otherwise games that position framebuffers horizontally corrupt the display. | |||
2012-10-12 | add support for software-enhanced rendering | notaz | |
2012-07-19 | gpulib: clear fb when display is blanked | notaz | |
2012-04-29 | gpu plugins: always support 16bpp blit | notaz | |
use this for generic sdl and maemo | |||
2012-04-22 | rename vout_fb to vout_pl | notaz | |
that code outputs through plugin_lib, which is not necessary fb. |