Age | Commit message (Collapse) | Author |
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for threaded implementation
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rather disappointing result so far, though :(
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unlike original P.E.Op.S. implementation, the goal here is to carefully
avoid any side effects caused by having the thread enabled
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to be used by upcoming threaded code..
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CTR sets 0 irq address, and savestates mess up
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Conflicts:
frontend/libretro.c
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- also clean up some unused stuff
- put spu config into it's own structure and header
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Initially reported and patch supplied by ssj3gogeta
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stupid Mach-O
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Makefile.libretro
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will hurt audio if game is way too slow, but perhaps improve
sync situation a bit..
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thanks to Exophase for help with coming up with this fix
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plugins no longer depend on it
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these were for testing mostly, not for general use.
Also fix a typo along the way.
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or should we? (Music 2000)
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sync is still broken :(
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