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2019-03-18GPU unai updateretro-wertz
2019-03-13merge remote-tracking branch 'notaz/master'retro-wertz
2019-03-13Merge pull request #123 from gameblabla/diablofix_hacknotaz
Diablo Music fix for PCSX Rearmed. (optional hack)
2019-03-12gpu_unai: Buildfixretro-wertz
2019-03-07Fix for compiling it against newer zlib versions.gameblabla
2019-03-07Diablo Music fix for PCSX Rearmed. (optional hack)gameblabla
Let's also allow it to be changed from the menu. Set to off by default as it could cause issues in some other games.
2019-01-23updated gaussian interpolation filterSakitoshi
the previous gaussian filter was pretty old and inaccurate, the new filter was taken from the updated peops sound plugin 1.10b.
2017-05-07Merge pull request #120 from pjft/pjft-experimentalTwinaphex
Adding enable/disable dithering core option with support for Neon GPU
2017-05-06Adding enable/disable dithering core option with support for Neon GPUpjft
2017-05-03Merge https://github.com/notaz/pcsx_rearmedtwinaphex
2017-05-03use pc-relative offsets for PIC toonotaz
2017-01-24Rename uncompress2 to avoid conflicts with zlib.h on some systems. Fixes ↵orbea
https://github.com/libretro/pcsx_rearmed/issues/87
2016-06-26fixed lag with analog pad devicealexis-puska
Fixed lag with analog pad device, some code is override when have a pad in analog mode.
2016-06-18init default value for dfInput pluginsalexis-puska
init default value for dfInput plugins
2016-04-22Merge branch 'master' of https://github.com/notaz/pcsx_rearmed into notaz-masterdankcushions
2016-04-01don't use __ARM_ARCH_7A__notaz
github issue #68
2015-11-17cleanupphaseIV
2015-11-16initial neGcon controller supportphaseIV
2015-09-29(vita) build fix.aliaspider
2015-09-23(ctr/3ds) add target.aliaspider
2015-02-06libretro: always use fixed samples per framenotaz
2015-02-05gpulib: remove unneeded hacknotaz
2015-02-04gpu_unai: fix some 64bit issuesnotaz
2015-02-03frontend: fix minor glitches on video mode changesnotaz
2015-02-02spu: c64x: fix cache handling, enable l2notaz
2015-02-02spu: fix some thread safety issuesnotaz
reverb and stuff
2015-01-13spu: put reverb on the thread toonotaz
and more stuff to work struct
2015-01-12gpulib: use more conservative loop detectionnotaz
the old one was causing too many cache misses
2015-01-12some random improvementsnotaz
2015-01-12spu: fix some skip accuracy issuesnotaz
2015-01-10spu: don't block on audionotaz
2015-01-10spu: support multiple pending buffersnotaz
for threaded implementation
2015-01-05spu: finish offload code to TI C64x DSPnotaz
rather disappointing result so far, though :(
2015-01-04spu: start offload code to TI C64x DSPnotaz
2015-01-04spu: threaded implementationnotaz
unlike original P.E.Op.S. implementation, the goal here is to carefully avoid any side effects caused by having the thread enabled
2015-01-03spu: get rid of bStop, clean upnotaz
2015-01-03spu: move more things to StartSoundnotaz
2015-01-03spu: reduce use of globalsnotaz
to be used by upcoming threaded code..
2015-01-03spu: handle stop better, split main func morenotaz
2015-01-03mingw build fixesnotaz
2014-12-21spu: fix first sample, don't play aheadnotaz
2014-12-21spu: avoid NULL pSpuIrqnotaz
CTR sets 0 irq address, and savestates mess up
2014-12-20fix up other platforms after rumble changenotaz
2014-12-20libretro: Add rumble supportksv1986
Conflicts: frontend/libretro.c
2014-12-20spu: put globals into a structurenotaz
- also clean up some unused stuff - put spu config into it's own structure and header
2014-12-20spu: remove some hacksnotaz
2014-12-20spu: rework synchronizationnotaz
2014-12-20spu: add a schedule callbacknotaz
2014-12-20spu: fix some fmod related breakagenotaz
2013-11-04psx_gpu: workaround binutils bug #14887notaz
Initially reported and patch supplied by ssj3gogeta