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2012-10-27psx_gpu: implement setup_sprite_untextured in asmnotaz
2012-10-24gpu: move enhacement logic out of vout_plnotaz
2012-10-24psx_gpu: select buffers differentlynotaz
this handles weird drawing areas better
2012-10-23psx_gpu: change reciprocal table againnotaz
otherwise something overflows somewhere and causes num_block overflow. Also added debug code to cache that issue early.
2012-10-23psx_gpu: consolidate C code, implement exnhancement asmnotaz
2012-10-13psx_gpu: 2x sprite fixes and integrationnotaz
2012-10-13psx_gpu: 2x sprite rendererExophase
2012-10-12various enhancement tweaksnotaz
2012-10-12start mmap'ing vram, with hugetlb if possiblenotaz
2012-10-12psx_gpu: start handling vram loads/moves for enhancementnotaz
2012-10-12psx_gpu: do enhanced linesnotaz
2012-10-12psx_gpu: switch to 1024 width again.notaz
2012-10-12psx_gpu: use different uvrgb phase for enhancementnotaz
2012-10-12psx_gpu: do enhaced sprites with trianglesnotaz
2012-10-12psx_gpu: move masking to set_texturenotaz
2012-10-12psx_gpu: switch enhancement to 2048 widthnotaz
otherwise games that position framebuffers horizontally corrupt the display.
2012-10-12psx_gpu: add enhanced triangle renderingnotaz
2012-10-12add support for software-enhanced renderingnotaz
2012-10-12psx_gpu: add a tool to generate asm offsetsnotaz
2012-10-07psx_gpu: increase reciprocal accuracyExophase
fixes 448 height issue
2012-10-07psx_gpu: more limit checkingnotaz
2012-10-06psx_gpu: standalone test build + tweaksnotaz
2012-09-13silence some 64bit related warningsnotaz
still need to fix savestate compat
2012-08-02release r15notaz
2012-08-02gpu_unai: merge Franxis' range fixnotaz
2012-08-01gpulib: don't lose a fill in frameskip modenotaz
..if it's done just before flip
2012-07-31allow multiple sound drivers to be compilednotaz
2012-07-31spu: some cleanupsnotaz
2012-07-30fix various fPIC issuesnotaz
2012-07-29frontend: initial libretro supportnotaz
..and some refactoring
2012-07-19gpulib: implement rgb888_to_rgb565notaz
and use it for menu
2012-07-19gpulib: clear fb when display is blankednotaz
2012-07-18psx_gpu: change line parsingnotaz
fixes some Tenka problems
2012-07-18psx_gpu: fix line cmd length and move w/h maskingnotaz
w/h masking untested, I'm lazy
2012-07-18gpulib: drop prim buffer on stateloadnotaz
obscure bugs otherwise
2012-07-16spu: rework irqs, again..notaz
- no early irqs, breaks games that setup irq on last block and then DMA - don't cut last sample on bIRQReturn, fixes stereo under-decode
2012-07-15spu: handle cd decode buffers toonotaz
2012-07-15spu: add decode buffer and reverb read handlingnotaz
2012-07-15spu: rework irq handling and loop reloadingnotaz
irq might be too early, but this seems to be better than was before. Special thanks to Ryphecha for some ideas again.
2012-07-09spu: get rid of iSPUIRQWaitnotaz
there should be no reason to ever turn it off
2012-07-09spu: get rid of iSpuAsyncWait hacknotaz
..and replace with some different dma detection hack
2012-07-09spu: remove some hacks, to be reworkednotaz
get rid of always-iSpuAsyncWait and iSecureStart hacks. Also SoundGetBytesBuffered is lying, make that lie more obvious and remove some confusing pointless constants.
2012-07-09spu: remove all threading codenotaz
it is broken for a while now, and I have no intention to fix it.
2012-07-09spu: keep generating irqs while they are pendingnotaz
pending should be implemented as such, but there is no psemu API for it..
2012-06-24psx_gpu: fix a blending issueExophase
2012-05-27frontend: minor tweaksnotaz
2012-05-27automatically build pluginsnotaz
2012-04-29fix some build issues and warningsnotaz
2012-04-29gpu plugins: always support 16bpp blitnotaz
use this for generic sdl and maemo
2012-04-22rename vout_fb to vout_plnotaz
that code outputs through plugin_lib, which is not necessary fb.