Age | Commit message (Collapse) | Author |
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work directly on psx vram
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also adds libpicofe to pull filters from, and filter related UI stuff
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rare corner case
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seem to be helpful for enhancement
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this handles weird drawing areas better
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otherwise something overflows somewhere and causes num_block overflow.
Also added debug code to cache that issue early.
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otherwise games that position framebuffers horizontally corrupt the
display.
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fixes 448 height issue
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still need to fix savestate compat
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..if it's done just before flip
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..and some refactoring
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and use it for menu
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fixes some Tenka problems
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w/h masking untested, I'm lazy
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obscure bugs otherwise
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- no early irqs, breaks games that setup irq on last block and then DMA
- don't cut last sample on bIRQReturn, fixes stereo under-decode
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