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2012-03-02gpulib: yet another frameskip hacknotaz
or should I call it heuristic?
2012-03-02gpulib: make gpulib.a a dependencynotaz
so that stuff rebuilds when it changes
2012-03-02gpu-gles: schtruck/fpse merge: rearrangementnotaz
no idea what this does
2012-03-01improve vibration support for Caanoonotaz
..maybe, not tested much.
2012-02-28dfxvideo: use stricter alignment checknotaz
for pre-ARMv6 mostly
2012-02-27gpu_unai: move command handler to main loopnotaz
2012-02-27gpulib: eliminate list scan-aheadnotaz
2012-02-27gpu_unai: update CFLAGSnotaz
avoid -fPIC if not really needed, no need for a performance hit
2012-01-21gpu-gles: refactor for caanoo/wiz supportnotaz
too bad it's unusable there.
2012-01-21gpu-gles: remove scissor test disable on fillsnotaz
to keep borders black when centered
2012-01-21gpu-gles: add fps displaynotaz
2012-01-21gpu-gles: add gpulib codenotaz
2012-01-19gpu-gles: keep ClientState and texcache ptrs consistentnotaz
2012-01-19gpu-gles: schtruck/fpse merge: remove vram detectionnotaz
supposedly can cause driver crashes
2012-01-19gpu-gles: schtruck/fpse merge: ClientState optimizationnotaz
avoids at least a function call overhead, yeah
2012-01-19gpu-gles: schtruck/fpse merge: additional callsnotaz
no idea what these are for
2012-01-19gpu-gles: schtruck/fpse merge: gl error checksnotaz
useful debugging tool, yeah
2012-01-19gpu-gles: schtruck/fpse merge: don't delay gl initnotaz
2012-01-19gpu-gles: schtruck/fpse merge: remove windows codenotaz
probably a good idea, it's long broken anyway
2012-01-19gpu-gles: clean up headers and stuffnotaz
2012-01-19gpu-gles: remove short typesnotaz
this removes deviation from other forks and brings code closer to original peops release
2012-01-19refactor gpu plugins and Makefilesnotaz
name common gpu code gpulib, reduce amount of copy-paste in plugin Makefiles
2012-01-18gpu_neon/psx_gpu: workaround for library buildnotaz
2012-01-09gpu_unai: fix build on older toolchainsnotaz
2012-01-09gpu_neon: warning fixnotaz
2012-01-09gpu_neon: psx_gpu: try to update texture cache instead of invalidatingnotaz
..mostly just in one case though, invalidate as usual otherwise
2012-01-07gpu_neon: handle command reset registernotaz
and refacor a bit yet again
2012-01-05gpu_neon: merge cmd size tablesnotaz
should save a couple of cachelines
2012-01-05gpu_neon: add some intelace mode handlingnotaz
a bit of refactoring too
2012-01-04psx_gpu: partial interlace mode supportExophase
2012-01-04psx_gpu: change fill handling againExophase
2012-01-03bring GPUvBlank backnotaz
to be used for interlace emulation
2012-01-02gpu_neon: fix x86 buildnotaz
2012-01-02gpu_neon: flush queues before reads toonotaz
also small refactoring to read function, might be more accurate (but surely wrong for width 1)
2012-01-01psx_gpu: improve fillsExophase
2012-01-01gpu_neon: start calculating cyclesnotaz
a bit rough (as usual) and list slots only, but better than nothing
2011-12-30gpu_neon: flush cmd buffer before blit toonotaz
2011-12-29psx_gpu: use mask bit for copiesnotaz
2011-12-29gpu_neon: flush queues on upper level toonotaz
2011-12-29psx_gpu: flush render buffer before move/cppy/fillExophase
2011-12-29psx_gpu: fix linesExophase
2011-12-24psx_gpu: bugfixExophase
2011-12-24psx_gpu: fix sprite sign extendExophase
2011-12-23psx_gpu: some argument checksExophase
2011-12-23psx_gpu: fix sprite coordinatesExophase
2011-12-23psx_gpu: texture cache fix2Exophase
2011-12-23psx_gpu: texture cache fix, updatesExophase
2011-12-23gpu_neon/psx_gpu: update texture_window_settingsnotaz
2011-12-23psx_gpu: fix divide by 0Exophase
2011-12-21gpu_neon/psx_gpu: fix bad masking/alignment faultnotaz