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2012-07-29frontend: initial libretro supportnotaz
..and some refactoring
2012-07-19gpulib: implement rgb888_to_rgb565notaz
and use it for menu
2012-07-19gpulib: clear fb when display is blankednotaz
2012-07-18psx_gpu: change line parsingnotaz
fixes some Tenka problems
2012-07-18psx_gpu: fix line cmd length and move w/h maskingnotaz
w/h masking untested, I'm lazy
2012-07-18gpulib: drop prim buffer on stateloadnotaz
obscure bugs otherwise
2012-07-16spu: rework irqs, again..notaz
- no early irqs, breaks games that setup irq on last block and then DMA - don't cut last sample on bIRQReturn, fixes stereo under-decode
2012-07-15spu: handle cd decode buffers toonotaz
2012-07-15spu: add decode buffer and reverb read handlingnotaz
2012-07-15spu: rework irq handling and loop reloadingnotaz
irq might be too early, but this seems to be better than was before. Special thanks to Ryphecha for some ideas again.
2012-07-09spu: get rid of iSPUIRQWaitnotaz
there should be no reason to ever turn it off
2012-07-09spu: get rid of iSpuAsyncWait hacknotaz
..and replace with some different dma detection hack
2012-07-09spu: remove some hacks, to be reworkednotaz
get rid of always-iSpuAsyncWait and iSecureStart hacks. Also SoundGetBytesBuffered is lying, make that lie more obvious and remove some confusing pointless constants.
2012-07-09spu: remove all threading codenotaz
it is broken for a while now, and I have no intention to fix it.
2012-07-09spu: keep generating irqs while they are pendingnotaz
pending should be implemented as such, but there is no psemu API for it..
2012-06-24psx_gpu: fix a blending issueExophase
2012-05-27frontend: minor tweaksnotaz
2012-05-27automatically build pluginsnotaz
2012-04-29fix some build issues and warningsnotaz
2012-04-29gpu plugins: always support 16bpp blitnotaz
use this for generic sdl and maemo
2012-04-22rename vout_fb to vout_plnotaz
that code outputs through plugin_lib, which is not necessary fb.
2012-04-22bring in configure build systemnotaz
not using autotools, trying to do something similar like qemu instead.
2012-03-02gpulib: yet another frameskip hacknotaz
or should I call it heuristic?
2012-03-02gpulib: make gpulib.a a dependencynotaz
so that stuff rebuilds when it changes
2012-03-02gpu-gles: schtruck/fpse merge: rearrangementnotaz
no idea what this does
2012-03-01improve vibration support for Caanoonotaz
..maybe, not tested much.
2012-02-28dfxvideo: use stricter alignment checknotaz
for pre-ARMv6 mostly
2012-02-27gpu_unai: move command handler to main loopnotaz
2012-02-27gpulib: eliminate list scan-aheadnotaz
2012-02-27gpu_unai: update CFLAGSnotaz
avoid -fPIC if not really needed, no need for a performance hit
2012-01-21gpu-gles: refactor for caanoo/wiz supportnotaz
too bad it's unusable there.
2012-01-21gpu-gles: remove scissor test disable on fillsnotaz
to keep borders black when centered
2012-01-21gpu-gles: add fps displaynotaz
2012-01-21gpu-gles: add gpulib codenotaz
2012-01-19gpu-gles: keep ClientState and texcache ptrs consistentnotaz
2012-01-19gpu-gles: schtruck/fpse merge: remove vram detectionnotaz
supposedly can cause driver crashes
2012-01-19gpu-gles: schtruck/fpse merge: ClientState optimizationnotaz
avoids at least a function call overhead, yeah
2012-01-19gpu-gles: schtruck/fpse merge: additional callsnotaz
no idea what these are for
2012-01-19gpu-gles: schtruck/fpse merge: gl error checksnotaz
useful debugging tool, yeah
2012-01-19gpu-gles: schtruck/fpse merge: don't delay gl initnotaz
2012-01-19gpu-gles: schtruck/fpse merge: remove windows codenotaz
probably a good idea, it's long broken anyway
2012-01-19gpu-gles: clean up headers and stuffnotaz
2012-01-19gpu-gles: remove short typesnotaz
this removes deviation from other forks and brings code closer to original peops release
2012-01-19refactor gpu plugins and Makefilesnotaz
name common gpu code gpulib, reduce amount of copy-paste in plugin Makefiles
2012-01-18gpu_neon/psx_gpu: workaround for library buildnotaz
2012-01-09gpu_unai: fix build on older toolchainsnotaz
2012-01-09gpu_neon: warning fixnotaz
2012-01-09gpu_neon: psx_gpu: try to update texture cache instead of invalidatingnotaz
..mostly just in one case though, invalidate as usual otherwise
2012-01-07gpu_neon: handle command reset registernotaz
and refacor a bit yet again
2012-01-05gpu_neon: merge cmd size tablesnotaz
should save a couple of cachelines