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2012-01-05gpu_neon: add some intelace mode handlingnotaz
a bit of refactoring too
2012-01-04psx_gpu: partial interlace mode supportExophase
2012-01-04psx_gpu: change fill handling againExophase
2012-01-03bring GPUvBlank backnotaz
to be used for interlace emulation
2012-01-02gpu_neon: fix x86 buildnotaz
2012-01-02gpu_neon: flush queues before reads toonotaz
also small refactoring to read function, might be more accurate (but surely wrong for width 1)
2012-01-01psx_gpu: improve fillsExophase
2012-01-01gpu_neon: start calculating cyclesnotaz
a bit rough (as usual) and list slots only, but better than nothing
2011-12-30gpu_neon: flush cmd buffer before blit toonotaz
2011-12-29psx_gpu: use mask bit for copiesnotaz
2011-12-29gpu_neon: flush queues on upper level toonotaz
2011-12-29psx_gpu: flush render buffer before move/cppy/fillExophase
2011-12-29psx_gpu: fix linesExophase
2011-12-24psx_gpu: bugfixExophase
2011-12-24psx_gpu: fix sprite sign extendExophase
2011-12-23psx_gpu: some argument checksExophase
2011-12-23psx_gpu: fix sprite coordinatesExophase
2011-12-23psx_gpu: texture cache fix2Exophase
2011-12-23psx_gpu: texture cache fix, updatesExophase
2011-12-23gpu_neon/psx_gpu: update texture_window_settingsnotaz
2011-12-23psx_gpu: fix divide by 0Exophase
2011-12-21gpu_neon/psx_gpu: fix bad masking/alignment faultnotaz
2011-12-21gpu_neon: integrate Exophase's rasterizernotaz
2011-12-21gpu_neon/psx_gpu: remove unused psx_gpu_altnotaz
saves a lot of address space
2011-12-21gpu_neon/psx_gpu: rename a definenotaz
2011-12-21gpu_neon/psx_gpu: use external vramnotaz
2011-12-20add NEON GPU rasterizerExophase
2011-12-20gpu_unai: add 4bpp asm sprite blitternotaz
2011-12-19gpu_neon: make use of unai's lineskip modenotaz
2011-12-19gpu_neon: fix test mode of unai renderernotaz
2011-12-11gpu_neon: update for armv5pollux buildnotaz
2011-12-11gpu_neon: tune frameskip further, allow >1notaz
2011-12-10add vibration support for Caanoonotaz
2011-12-09gpu_neon: fix unai rasterizernotaz
it can't work directly on the list because modifies it
2011-12-09gpu_neon: propagate configs to rasterizersnotaz
2011-12-08gpu_neon: fix linkage for c++ code (una-i)notaz
2011-12-07gpu_neon: fix several frameskip issuesnotaz
2011-12-06gpu_neon: keep texture bits in syncnotaz
ex_regs must be updated as they are saved and sent to GPU on frameskip
2011-12-06export frame count to gpu toonotaz
2011-12-05remove gpu vblank callbacksnotaz
we do it in core now
2011-11-19gpu_neon: add a testnotaz
..that works with vram and display list dumps to produce output
2011-11-19gpu_neon: support unai as rendering backendnotaz
2011-10-30spu: add asm mixing code for ARMv5 toonotaz
2011-10-30gpu_neon: fix fb wrappingnotaz
Tobal No.1 ...
2011-10-30gpu_unai: fix a few potential crashesnotaz
2011-10-10spu: fix gaussian interpolationnotaz
2011-10-10psxcounters: change spu update ~2msnotaz
old value ~1.4 was weird anyway
2011-10-08spu: make "simple" interpolation even more simplenotaz
that division is not worth the quality increase it might give, also sinc now can be 0 after resets, causing div0 fault.
2011-10-08spu/cdda: sync cdda to spu playbacknotaz
this will probably make cdrom/vsync timing desync situation worse (those were never in sync anyway) but fix some cdda related sound stuttering. Those magic values are used trying to preserve other SPU plugin compatibility.
2011-09-27dfxvideo: remove unneeded double division in line codenotaz