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2015-01-13spu: put reverb on the thread toonotaz
and more stuff to work struct
2015-01-12gpulib: use more conservative loop detectionnotaz
the old one was causing too many cache misses
2015-01-12some random improvementsnotaz
2015-01-12spu: fix some skip accuracy issuesnotaz
2015-01-10spu: don't block on audionotaz
2015-01-10spu: support multiple pending buffersnotaz
for threaded implementation
2015-01-05spu: finish offload code to TI C64x DSPnotaz
rather disappointing result so far, though :(
2015-01-04spu: start offload code to TI C64x DSPnotaz
2015-01-04spu: threaded implementationnotaz
unlike original P.E.Op.S. implementation, the goal here is to carefully avoid any side effects caused by having the thread enabled
2015-01-03spu: get rid of bStop, clean upnotaz
2015-01-03spu: move more things to StartSoundnotaz
2015-01-03spu: reduce use of globalsnotaz
to be used by upcoming threaded code..
2015-01-03spu: handle stop better, split main func morenotaz
2015-01-03mingw build fixesnotaz
2014-12-21spu: fix first sample, don't play aheadnotaz
2014-12-21spu: avoid NULL pSpuIrqnotaz
CTR sets 0 irq address, and savestates mess up
2014-12-20fix up other platforms after rumble changenotaz
2014-12-20libretro: Add rumble supportksv1986
Conflicts: frontend/libretro.c
2014-12-20spu: put globals into a structurenotaz
- also clean up some unused stuff - put spu config into it's own structure and header
2014-12-20spu: remove some hacksnotaz
2014-12-20spu: rework synchronizationnotaz
2014-12-20spu: add a schedule callbacknotaz
2014-12-20spu: fix some fmod related breakagenotaz
2013-11-04psx_gpu: workaround binutils bug #14887notaz
Initially reported and patch supplied by ssj3gogeta
2013-04-02drc/psx_gpu: handle more calling conventionsnotaz
2013-04-01asm: fix incorrect offsetsnotaz
2013-04-01psx_gpu: support relative jumptablesnotaz
stupid Mach-O
2013-04-01psx_gpu: convert to UAL, load everything from contextnotaz
2013-04-01still adjusting asm for better as compatibility..notaz
2013-03-25asm: use a macro for functionsnotaz
2013-03-25Don't compile in null sound driver for libretro and addtwinaphex
Makefile.libretro
2013-03-17spu: change sync againnotaz
will hurt audio if game is way too slow, but perhaps improve sync situation a bit..
2013-03-15psx_gpu: fix line mask testnotaz
2013-03-15psx_gpu: minor test fixesnotaz
2013-03-15psx_gpu: fix mask set in blend_blocks variantnotaz
thanks to Exophase for help with coming up with this fix
2013-02-08move cspace back to frontendnotaz
plugins no longer depend on it
2013-02-06disable standalone pluign buildsnotaz
these were for testing mostly, not for general use. Also fix a typo along the way.
2013-02-06attempt to make gles plugin work under RPinotaz
2013-02-05frontend: do all bpp handling in plugin_libnotaz
2013-01-06gpus: handle list underflows betternotaz
2013-01-05gpulib: update after opennotaz
2013-01-05gpulib: limit heightnotaz
2013-01-05spu: fix decode offsetnotaz
2013-01-05spu: stop at address 0notaz
or should we? (Music 2000)
2013-01-05spu: check buffer state less oftennotaz
2013-01-04gpulib: fix frameskip cmd skippingnotaz
2013-01-03spu: also return on decoder irqsnotaz
2013-01-03spu: fix decode buffersnotaz
sync is still broken :(
2012-12-23frontend: fix pulseaudio, detect it in configure scriptnotaz
2012-12-23frontend: switch to libpicofe sdl codenotaz