Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-11-05 | sort out 32/64bit savestate compat issues | notaz | |
2012-11-05 | detect undefined symbols early | notaz | |
2012-11-03 | psx_gpu: change enh buffer selection once more | notaz | |
2012-11-02 | psx_gpu: rework enhancement buffer selection | notaz | |
2012-11-02 | move blit to core, allow filtering while blitting | notaz | |
also adds libpicofe to pull filters from, and filter related UI stuff | |||
2012-10-28 | psx_gpu: workaround overflow crash | notaz | |
rare corner case | |||
2012-10-27 | psx_gpu: add some preloads | notaz | |
seem to be helpful for enhancement | |||
2012-10-27 | psx_gpu: implement setup_sprite_untextured in asm | notaz | |
2012-10-24 | gpu: move enhacement logic out of vout_pl | notaz | |
2012-10-24 | psx_gpu: select buffers differently | notaz | |
this handles weird drawing areas better | |||
2012-10-23 | psx_gpu: change reciprocal table again | notaz | |
otherwise something overflows somewhere and causes num_block overflow. Also added debug code to cache that issue early. | |||
2012-10-23 | psx_gpu: consolidate C code, implement exnhancement asm | notaz | |
2012-10-13 | psx_gpu: 2x sprite fixes and integration | notaz | |
2012-10-13 | psx_gpu: 2x sprite renderer | Exophase | |
2012-10-12 | various enhancement tweaks | notaz | |
2012-10-12 | start mmap'ing vram, with hugetlb if possible | notaz | |
2012-10-12 | psx_gpu: start handling vram loads/moves for enhancement | notaz | |
2012-10-12 | psx_gpu: do enhanced lines | notaz | |
2012-10-12 | psx_gpu: switch to 1024 width again. | notaz | |
2012-10-12 | psx_gpu: use different uvrgb phase for enhancement | notaz | |
2012-10-12 | psx_gpu: do enhaced sprites with triangles | notaz | |
2012-10-12 | psx_gpu: move masking to set_texture | notaz | |
2012-10-12 | psx_gpu: switch enhancement to 2048 width | notaz | |
otherwise games that position framebuffers horizontally corrupt the display. | |||
2012-10-12 | psx_gpu: add enhanced triangle rendering | notaz | |
2012-10-12 | add support for software-enhanced rendering | notaz | |
2012-10-12 | psx_gpu: add a tool to generate asm offsets | notaz | |
2012-10-07 | psx_gpu: increase reciprocal accuracy | Exophase | |
fixes 448 height issue | |||
2012-10-07 | psx_gpu: more limit checking | notaz | |
2012-10-06 | psx_gpu: standalone test build + tweaks | notaz | |
2012-09-13 | silence some 64bit related warnings | notaz | |
still need to fix savestate compat | |||
2012-08-02 | release r15 | notaz | |
2012-08-02 | gpu_unai: merge Franxis' range fix | notaz | |
2012-08-01 | gpulib: don't lose a fill in frameskip mode | notaz | |
..if it's done just before flip | |||
2012-07-31 | allow multiple sound drivers to be compiled | notaz | |
2012-07-31 | spu: some cleanups | notaz | |
2012-07-30 | fix various fPIC issues | notaz | |
2012-07-29 | frontend: initial libretro support | notaz | |
..and some refactoring | |||
2012-07-19 | gpulib: implement rgb888_to_rgb565 | notaz | |
and use it for menu | |||
2012-07-19 | gpulib: clear fb when display is blanked | notaz | |
2012-07-18 | psx_gpu: change line parsing | notaz | |
fixes some Tenka problems | |||
2012-07-18 | psx_gpu: fix line cmd length and move w/h masking | notaz | |
w/h masking untested, I'm lazy | |||
2012-07-18 | gpulib: drop prim buffer on stateload | notaz | |
obscure bugs otherwise | |||
2012-07-16 | spu: rework irqs, again.. | notaz | |
- no early irqs, breaks games that setup irq on last block and then DMA - don't cut last sample on bIRQReturn, fixes stereo under-decode | |||
2012-07-15 | spu: handle cd decode buffers too | notaz | |
2012-07-15 | spu: add decode buffer and reverb read handling | notaz | |
2012-07-15 | spu: rework irq handling and loop reloading | notaz | |
irq might be too early, but this seems to be better than was before. Special thanks to Ryphecha for some ideas again. | |||
2012-07-09 | spu: get rid of iSPUIRQWait | notaz | |
there should be no reason to ever turn it off | |||
2012-07-09 | spu: get rid of iSpuAsyncWait hack | notaz | |
..and replace with some different dma detection hack | |||
2012-07-09 | spu: remove some hacks, to be reworked | notaz | |
get rid of always-iSpuAsyncWait and iSecureStart hacks. Also SoundGetBytesBuffered is lying, make that lie more obvious and remove some confusing pointless constants. | |||
2012-07-09 | spu: remove all threading code | notaz | |
it is broken for a while now, and I have no intention to fix it. |