Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
also adds libpicofe to pull filters from, and filter related UI stuff
|
|
rare corner case
|
|
seem to be helpful for enhancement
|
|
|
|
|
|
this handles weird drawing areas better
|
|
otherwise something overflows somewhere and causes num_block overflow.
Also added debug code to cache that issue early.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
otherwise games that position framebuffers horizontally corrupt the
display.
|
|
|
|
|
|
|
|
fixes 448 height issue
|
|
|
|
|
|
still need to fix savestate compat
|
|
|
|
|
|
..if it's done just before flip
|
|
|
|
|
|
|
|
..and some refactoring
|
|
and use it for menu
|
|
|
|
fixes some Tenka problems
|
|
w/h masking untested, I'm lazy
|
|
obscure bugs otherwise
|
|
- no early irqs, breaks games that setup irq on last block and then DMA
- don't cut last sample on bIRQReturn, fixes stereo under-decode
|
|
|
|
|
|
irq might be too early, but this seems to be better than was before.
Special thanks to Ryphecha for some ideas again.
|
|
there should be no reason to ever turn it off
|