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2013-01-05spu: fix decode offsetnotaz
2013-01-05spu: stop at address 0notaz
or should we? (Music 2000)
2013-01-05spu: check buffer state less oftennotaz
2013-01-04gpulib: fix frameskip cmd skippingnotaz
2013-01-03spu: also return on decoder irqsnotaz
2013-01-03spu: fix decode buffersnotaz
sync is still broken :(
2012-12-23frontend: fix pulseaudio, detect it in configure scriptnotaz
2012-12-23frontend: switch to libpicofe sdl codenotaz
2012-12-16dfxvideo: don't build Xv version (no longer used)notaz
2012-12-02improve ARM feature detectionnotaz
2012-12-02mave plugin and core shared includes to single locationnotaz
2012-11-24initial Android supportToad King
2012-11-24gpulib: check mode change on blanknotaz
2012-11-24spu: fix saving bugnotaz
fixup on load too
2012-11-24fix some more 32/64bit incompatibilitiesnotaz
2012-11-24plugins: drop arch filename extensionsnotaz
they do more harm than good
2012-11-19dfsound: add PulseAudio workaroundnotaz
2012-11-18frontend: overlay improvementsnotaz
work directly on psx vram
2012-11-18spu: stop at 0 volumenotaz
2012-11-18fix gun handling in enhancement modenotaz
2012-11-13fix some random corner casesnotaz
2012-11-13psx_gpu: fix interlace modenotaz
2012-11-05sort out 32/64bit savestate compat issuesnotaz
2012-11-05detect undefined symbols earlynotaz
2012-11-03psx_gpu: change enh buffer selection once morenotaz
2012-11-02psx_gpu: rework enhancement buffer selectionnotaz
2012-11-02move blit to core, allow filtering while blittingnotaz
also adds libpicofe to pull filters from, and filter related UI stuff
2012-10-28psx_gpu: workaround overflow crashnotaz
rare corner case
2012-10-27psx_gpu: add some preloadsnotaz
seem to be helpful for enhancement
2012-10-27psx_gpu: implement setup_sprite_untextured in asmnotaz
2012-10-24gpu: move enhacement logic out of vout_plnotaz
2012-10-24psx_gpu: select buffers differentlynotaz
this handles weird drawing areas better
2012-10-23psx_gpu: change reciprocal table againnotaz
otherwise something overflows somewhere and causes num_block overflow. Also added debug code to cache that issue early.
2012-10-23psx_gpu: consolidate C code, implement exnhancement asmnotaz
2012-10-13psx_gpu: 2x sprite fixes and integrationnotaz
2012-10-13psx_gpu: 2x sprite rendererExophase
2012-10-12various enhancement tweaksnotaz
2012-10-12start mmap'ing vram, with hugetlb if possiblenotaz
2012-10-12psx_gpu: start handling vram loads/moves for enhancementnotaz
2012-10-12psx_gpu: do enhanced linesnotaz
2012-10-12psx_gpu: switch to 1024 width again.notaz
2012-10-12psx_gpu: use different uvrgb phase for enhancementnotaz
2012-10-12psx_gpu: do enhaced sprites with trianglesnotaz
2012-10-12psx_gpu: move masking to set_texturenotaz
2012-10-12psx_gpu: switch enhancement to 2048 widthnotaz
otherwise games that position framebuffers horizontally corrupt the display.
2012-10-12psx_gpu: add enhanced triangle renderingnotaz
2012-10-12add support for software-enhanced renderingnotaz
2012-10-12psx_gpu: add a tool to generate asm offsetsnotaz
2012-10-07psx_gpu: increase reciprocal accuracyExophase
fixes 448 height issue
2012-10-07psx_gpu: more limit checkingnotaz