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2016-06-26fixed lag with analog pad devicealexis-puska
Fixed lag with analog pad device, some code is override when have a pad in analog mode.
2016-06-18init default value for dfInput pluginsalexis-puska
init default value for dfInput plugins
2016-04-22Merge branch 'master' of https://github.com/notaz/pcsx_rearmed into notaz-masterdankcushions
2016-04-01don't use __ARM_ARCH_7A__notaz
github issue #68
2015-11-17cleanupphaseIV
2015-11-16initial neGcon controller supportphaseIV
2015-09-29(vita) build fix.aliaspider
2015-09-23(ctr/3ds) add target.aliaspider
2015-02-06libretro: always use fixed samples per framenotaz
2015-02-05gpulib: remove unneeded hacknotaz
2015-02-04gpu_unai: fix some 64bit issuesnotaz
2015-02-03frontend: fix minor glitches on video mode changesnotaz
2015-02-02spu: c64x: fix cache handling, enable l2notaz
2015-02-02spu: fix some thread safety issuesnotaz
reverb and stuff
2015-01-13spu: put reverb on the thread toonotaz
and more stuff to work struct
2015-01-12gpulib: use more conservative loop detectionnotaz
the old one was causing too many cache misses
2015-01-12some random improvementsnotaz
2015-01-12spu: fix some skip accuracy issuesnotaz
2015-01-10spu: don't block on audionotaz
2015-01-10spu: support multiple pending buffersnotaz
for threaded implementation
2015-01-05spu: finish offload code to TI C64x DSPnotaz
rather disappointing result so far, though :(
2015-01-04spu: start offload code to TI C64x DSPnotaz
2015-01-04spu: threaded implementationnotaz
unlike original P.E.Op.S. implementation, the goal here is to carefully avoid any side effects caused by having the thread enabled
2015-01-03spu: get rid of bStop, clean upnotaz
2015-01-03spu: move more things to StartSoundnotaz
2015-01-03spu: reduce use of globalsnotaz
to be used by upcoming threaded code..
2015-01-03spu: handle stop better, split main func morenotaz
2015-01-03mingw build fixesnotaz
2014-12-21spu: fix first sample, don't play aheadnotaz
2014-12-21spu: avoid NULL pSpuIrqnotaz
CTR sets 0 irq address, and savestates mess up
2014-12-20fix up other platforms after rumble changenotaz
2014-12-20libretro: Add rumble supportksv1986
Conflicts: frontend/libretro.c
2014-12-20spu: put globals into a structurenotaz
- also clean up some unused stuff - put spu config into it's own structure and header
2014-12-20spu: remove some hacksnotaz
2014-12-20spu: rework synchronizationnotaz
2014-12-20spu: add a schedule callbacknotaz
2014-12-20spu: fix some fmod related breakagenotaz
2013-11-04psx_gpu: workaround binutils bug #14887notaz
Initially reported and patch supplied by ssj3gogeta
2013-04-02drc/psx_gpu: handle more calling conventionsnotaz
2013-04-01asm: fix incorrect offsetsnotaz
2013-04-01psx_gpu: support relative jumptablesnotaz
stupid Mach-O
2013-04-01psx_gpu: convert to UAL, load everything from contextnotaz
2013-04-01still adjusting asm for better as compatibility..notaz
2013-03-25asm: use a macro for functionsnotaz
2013-03-25Don't compile in null sound driver for libretro and addtwinaphex
Makefile.libretro
2013-03-17spu: change sync againnotaz
will hurt audio if game is way too slow, but perhaps improve sync situation a bit..
2013-03-15psx_gpu: fix line mask testnotaz
2013-03-15psx_gpu: minor test fixesnotaz
2013-03-15psx_gpu: fix mask set in blend_blocks variantnotaz
thanks to Exophase for help with coming up with this fix
2013-02-08move cspace back to frontendnotaz
plugins no longer depend on it